Topic:   [Processing] Light Maze Returns   (Read 3231 times)


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Connors


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[Processing] Light Maze Returns
« on: February 03, 2013, 01:21:47 AM »
I'm currently making a Tron game in Processing in order to get started on a remake of my most successful past project, Light Maze. I say it's the most successful thing I've made because it was the first game I really felt like I was getting somewhere with. I was making levels and adding challenges and generally making a game that looked and felt fun, and I would still be working on it, or I might have even finished it by now, had TNT Basic not become deprecated.* Processing has all the tools I need to easily remake the game in basically the same style, including using color detection and incredibly simple coding.

It should also be a project that's easy for me to keep going even while college becomes more time consuming.



*Say what you will about Windows, but it's still 10 times better at backwards compatibility than Mac.
« Last Edit: February 03, 2013, 01:23:33 AM by Connors »
Warning: The above post may have been modified multiple times.

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Charlo


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Re: [Processing] Light Maze Returns
« Reply #1 on: February 04, 2013, 09:58:15 PM »
Looking forward to seeing your progress.  I was never able to get the old version of Light Maze working on my computer.   :(

Gan


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Re: [Processing] Light Maze Returns
« Reply #2 on: February 04, 2013, 10:03:41 PM »
Me too, I actually remember playing the old Light Maze.