I'm starting this thread for me and Zoo to organize our ideas about Farmageddon II so we can work on it later, probably when Gan sets up his WebGL graphics engine. I'm not necessarily asking for everyone's input... Just think of this as the dev blog or something.
We already know the basics, defend the farm from incoming UFO's and alien footsoldiers.
I had some ideas for it...
First, there could be a bit of fluff about the farmer receiving a government subsidy to help him deal with the alien problem. Zoo, could you perhaps write a short humorous intro?
The farmer runs around on foot with whatever weapon equips, and the screen scrolls left and right. You can see a little more than a third of the entire play area at any given time. The farmhouse, storage shed and animals are all in the middle. If the farmer runs to the right to fend of soldiers for example, he risks leaving the left side unprotected. If he dies or loses all of the animals to UFO's you lose the game.
I might add a system to unlock weapons with different specialties. (shotgun for nearby enemies, sniper rifle for UFOs etc.)
Also thought of a good high level unlock: a high power laser gun called the Calibrated Optical Wavelength Shooter.
--------
Farming:
You have to take care of the animals and tend to the crops and such between waves. Just one button needed to do different tasks. moving animal feed and water, planting seeds, irrigation... You might also have to repair things, buildings, fences, you know. Stuff farmers gotta do. Multitasking makes the game as a whole trickier.
Tractor: Can be used to greatly improve efficiency of farming crops. Upgrades help you farm better. Occasionally needs repairs. Other upgrades let you weaponize it to use it to run over aliens. Using it in battles greatly increases repair costs. One expensive upgrade lets you attach a minigun turret.