Topic:   cocos2d?   (Read 13771 times)


0 Members and 1 Guest are viewing this topic.

EqwanoX


  • Administrator

  • GMG Extraordinaire

  • *****


  • Posts: 1180
cocos2d?
« on: January 03, 2012, 03:28:20 PM »
anyone familiar with this? it allows you to make iphone games easily, which leads to makeing money

http://www.iphonegamekit.com/

GMG Kurt


  • GMG-er

  • **


  • Posts: 682

  • Sorry for being such a noob
Re: cocos2d?
« Reply #1 on: January 03, 2012, 04:45:56 PM »
A lot of games have been made with it, it's quality stuff. Personally I didn't even want to use .nib files or the cocoa framework, because I thought they were crutches (I was wrong, except sorta for the .nib files, but they save time, so they're chill) So I didn't ever think of using something like this.

Oh yeah one of it's strong points is multiplayer, and GameCenter support.
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: cocos2d?
« Reply #2 on: January 03, 2012, 09:09:41 PM »
I've used it. It makes game making real easy for the iPhone. You don't get your hands dirty in OpenGL, it does it for you. It also has nice sound frameworks and works very similar to game makers.

I don't like it though, requires a little learning curve and I prefer the feel of understanding the base level rather than a cushy framework that does all the hard work for ya.

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: cocos2d?
« Reply #3 on: January 03, 2012, 09:35:03 PM »
Then wouldn't it make sense to learn the base level programming and then try something like this? That way you have a good tool but you understand better what it's doing too.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: cocos2d?
« Reply #4 on: January 03, 2012, 11:58:40 PM »
Exactly.

Gnome


  • GMG Extraordinaire

  • ***


  • Posts: 1073
Re: cocos2d?
« Reply #5 on: January 04, 2012, 04:41:41 PM »
I approve of this.

Maybe, just maybe, you'll see another game out of me yet!
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

GMG Kurt


  • GMG-er

  • **


  • Posts: 682

  • Sorry for being such a noob
Re: cocos2d?
« Reply #6 on: January 05, 2012, 02:38:06 PM »
Then wouldn't it make sense to learn the base level programming and then try something like this? That way you have a good tool but you understand better what it's doing too.
Honestly I would make my own framework, instead of using this, but thats just me.
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: cocos2d?
« Reply #7 on: January 05, 2012, 03:31:54 PM »
Making a framework as advanced as Cocos2D would be very time consuming.
The point is, after knowing all the basics a handy framework could save lots of time.

EqwanoX


  • Administrator

  • GMG Extraordinaire

  • *****


  • Posts: 1180
Re: cocos2d?
« Reply #8 on: January 06, 2012, 11:33:00 AM »
if i could just team up with a decent programer and make a megaman clone or something i think we could make some money, the cell phone game market is huge

like this game zero tek, i think i can do better graphics than that and give it a more interesting megaman x look
http://www.youtube.com/watch?v=yQUu8asqknw


GMG Tim


  • Administrator

  • GMG-er

  • *****


  • Posts: 465
Re: cocos2d?
« Reply #9 on: January 06, 2012, 12:14:11 PM »
Fair warning: the link above requires you to pay for cocos2d. Cocos2d is free and open-source and can be downloaded at their official website- http://www.cocos2d-iphone.org/ .

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: cocos2d?
« Reply #10 on: January 07, 2012, 07:36:45 AM »
if i could just team up with a decent programer and make a megaman clone or something i think we could make some money, the cell phone game market is huge

like this game zero tek, i think i can do better graphics than that and give it a more interesting megaman x look
http://www.youtube.com/watch?v=yQUu8asqknw
Your artwork is considerably higher standard than that Eq.
I survived the spammage of 2007

EqwanoX


  • Administrator

  • GMG Extraordinaire

  • *****


  • Posts: 1180
Re: cocos2d?
« Reply #11 on: January 07, 2012, 09:19:56 AM »
thanks bro, i wish i could make money doing this but i think you have to know the right people when getting into this bussiness, im gonna keep trying though.
« Last Edit: January 07, 2012, 11:53:59 AM by EqwanoX »

Charlo


  • GMG-er

  • **


  • Posts: 451
Re: cocos2d?
« Reply #12 on: January 07, 2012, 07:31:58 PM »
thanks bro, i wish i could make money doing this but i think you have to know the right people when getting into this bussiness, im gonna keep trying though.
Positivity!!!!!  Some good iPhone games would look great on your resume, desktop game development has kinda taken a back seat to mobile development.


GabrielCA


  • GMG-er

  • **

  • no avatar

  • Posts: 224
Re: cocos2d?
« Reply #13 on: January 10, 2012, 12:46:07 PM »
Didn't bother reading the whole thread, but IIRC at one point a professional game developer recommended Cocos2D (and several others) as a good game-making system for beginners.
Creator of the deprecated plugin KeyDetect (2005)