believe me, this game was pretty fantastic in the day, and that was a very primitive time. i wouldnt worry about the file size, its just not a big deal these days, and i dont think theres any way around it, in my game 'enforcers rpg' which i made with silvercreator 2.0 by mike richardson, it cant handle mp3 format without glitching the sound into static, i had to import all the sounds as raw audio that greatly increased the file size to over 100mb but thats still nothing compared to download times these days. i actualy never released the newer version with fixed audio but i will soon