Topic:   RealBasic   (Read 22220 times)


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EqwanoX


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RealBasic
« on: February 17, 2009, 06:13:44 PM »
im ready to move on from sc but i cant get the demo of rb to work, and i cant find any videos of games on youtube or games to download, does anyone know of any?
« Last Edit: February 17, 2009, 06:14:11 PM by EqwanoX »

WarHampster


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Re: RealBasic
« Reply #1 on: February 17, 2009, 09:07:25 PM »
I gave up on RB when I tried to make an account and got stuck in an endless loop of registration forms :P

EqwanoX


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Re: RealBasic
« Reply #2 on: February 18, 2009, 09:45:25 AM »
yea! thats what happened to me!

Gan


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Re: RealBasic
« Reply #3 on: February 18, 2009, 03:13:49 PM »
Hmmm. I registered my demo easily, just followed the instructions than I was done.


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Re: RealBasic
« Reply #4 on: February 18, 2009, 05:00:46 PM »
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i cant find any videos of games on youtube or games to download, does anyone know of any?
Sadly enough there are barely any videos or downloadable source codes for RB, you'll have to dig through the examples folder and check out what's available there.

Otherwise there's the User Guide and Tutorial in the Documentation folder that you can use to get started.

For games, I'd suggest visiting the forums as you'll decent help there.

WarHampster


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Re: RealBasic
« Reply #5 on: February 18, 2009, 05:49:20 PM »
Redd - are you using opengl in conjunction with realbasic, or is there some built in graphics engine?
« Last Edit: February 18, 2009, 05:50:11 PM by WarHampster »

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Re: RealBasic
« Reply #6 on: February 19, 2009, 05:48:00 AM »
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Redd - are you using opengl in conjunction with realbasic, or is there some built in graphics engine?
Yeah I've been using the RBGL library ever since their SpriteSurface was deprecated. :P

EqwanoX


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Re: RealBasic
« Reply #7 on: February 21, 2009, 10:00:37 AM »
redd, so your saying that rb is the same as sc but alot more powerful? so i can make fluid 2d sidescroller games? is there a sprite limit? can you screencast any simple sprite demos?

WarHampster


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Re: RealBasic
« Reply #8 on: February 21, 2009, 02:03:10 PM »
RB is nothing like silvercreator... for one it's completely object oriented.

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Re: RealBasic
« Reply #9 on: February 21, 2009, 02:53:07 PM »
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redd, so your saying that rb is the same as sc but alot more powerful? so i can make fluid 2d sidescroller games? is there a sprite limit? can you screencast any simple sprite demos?
I said SC's syntax is based off of RB (at least the earlier versions). Either way it's still pretty easy to get used to the language.

What I suggest is for you to download the RBGL Library, it comes with a couple of example games that explain the basics.

There are no sprite limits, the best I've used without a lag was around 400. Download the examples, I can more or less explain what they do if you don't understand something.

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Re: RealBasic
« Reply #10 on: February 21, 2009, 03:33:17 PM »
If RealBasic is a bit too hard to understand, TNT Basic is free and has a pretty simple syntax. It takes a bit to get used to the overall engine though. But they have very good tutorials:

http://www.tntbasic.com/learn/

It also has more advanced networking capabilities than GameMaker and SilverCreator.

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Re: RealBasic
« Reply #11 on: February 21, 2009, 05:07:18 PM »
Ah well, that's where Tnt basic kind of fails...  It only has a pre built lan only network capability. I got very frustrated with it when I tried making a client/server on it.


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