redd, so your saying that rb is the same as sc but alot more powerful? so i can make fluid 2d sidescroller games? is there a sprite limit? can you screencast any simple sprite demos?
I said SC's syntax is based off of RB (at least the earlier versions). Either way it's still pretty easy to get used to the language.
What I suggest is for you to download the RBGL Library, it comes with a couple of example games that explain the basics.
There are no sprite limits, the best I've used without a lag was around 400. Download the examples, I can more or less explain what they do if you don't understand something.