(groan) is this another attempt at tactics gameplay? ai is near impossible to program for that genre
No.
I'll admit there is a degree of tactics in there, but not on the same level as traditional SRPGs do it. It's very basic, and you'll see in time.
you wont loose motivation as long as you maintane realistic goals, you have to be able to see from a to b, people always try to include difficult features that are beyond their coding ability, or excessive amounts of content not realizeing how long its gonna take to draw all the graphics. then before you know it those people are "moving on" to RB or something when they couldnt even produce anything in SC which they claim is to simple.
The goals I have right now are realistic, they're possible, but they're challenging to complete. How else will I learn how to be better at what I do?
I'm sorry if SC/GM are the only programming languages you know. Other people want to learn more, I was one of them. SC is a great starting point, but in the end it's not something everyone will want to stick with for the rest of their lives. Also, not everyone thinks SC is the easiest language out there. You can't blame them for "moving on" in order to find what they can understand better.
for anyone listening start out simple, the goal is to produce content have something to show for you time and effort. write out the story and events first and break it down to something reasonable, then make the graphics then put it all together
for me that meant haveing only three levels in gandel, and in mystic legend i could only have one screen levels and one town so that i could finish it
Maybe you failed to notice that lying under that menu (it is not completely opaque) is a dungeon of which engine I've finished.