Topic:   SC Physics   (Read 63526 times)


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Gan


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Re: SC Physics
« Reply #45 on: February 02, 2011, 06:23:42 PM »
I'd love to see a game like that made with this. Of course if you need help or want specific features, just say so.

Big Update!
I've added the Distance Joint:

You can now build basic machinery like this car.
Expect more joints to come.

As always, download is in the first post.
« Last Edit: February 02, 2011, 06:31:33 PM by Gandolf »

EqwanoX


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Re: SC Physics
« Reply #46 on: February 02, 2011, 06:40:20 PM »
what do you use to record youtube videos?

Gan


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Re: SC Physics
« Reply #47 on: February 02, 2011, 06:43:19 PM »
QuickTime X. In the file menu is a screen record option.

Gan


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Re: SC Physics
« Reply #48 on: February 03, 2011, 01:10:29 PM »
I have some tough decisions I need your help to make.

Do you want me to get rid of the world boundaries? I can make the level infinite so if you want boundaries you'll have to manually make them.

Should CreateCircle/CreateBox/CreatePolygon return the shape number? It might make it easier to track shapes:
Code: [Select]
LET player = CreateCircle 30, 10, 10, 0.2, 0.2, 0.2, "Dynamic
ApplyTorque player, 18

Anything you guys want me to add or change?

Connors


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Re: SC Physics
« Reply #49 on: February 03, 2011, 08:38:18 PM »
Very cool addition is these joints, I'll download it in a minute. I'm still messing with this not making games just yet. But I did make a sprite follow a circle around. ::)

...As for numbers it would help if they were easier to keep track of thanks.

And just add a Boolean of whether it has boundaries or not. :D
« Last Edit: February 03, 2011, 08:38:48 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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Gan


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Re: SC Physics
« Reply #50 on: February 03, 2011, 09:03:57 PM »
Thanks for the input. Expect an update probably tomorrow.

Gan


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Re: SC Physics
« Reply #51 on: February 04, 2011, 09:03:30 PM »
Fairly large update. Download in first post.

Change List:
- Added visual circle rotation.
- Increased physics performance.
- Added ability to remove boundaries.
- Added easy tracking of shapes numbers.
- Ability to move the world.

Eventually I'll make a few more demos to show off the new features.

EDIT:
Holy haberdashery, Batman! I posted this update exactly 24 hours after I said I would!
« Last Edit: February 04, 2011, 09:19:21 PM by Gandolf »

Gan


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Re: SC Physics
« Reply #52 on: February 05, 2011, 06:04:02 PM »
Update. Download in first post.

Things are more stable, the coordinate system has been flipped to Sc's coordinate system. Sprite support has been added. Some bug fixes.

Ah, also I made some more demos. Here's the video.
« Last Edit: February 05, 2011, 06:12:26 PM by Gandolf »

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Re: SC Physics
« Reply #53 on: February 05, 2011, 10:17:56 PM »
woah, my head just blew up. THAT'S EPIC.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

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Re: SC Physics
« Reply #54 on: February 05, 2011, 10:18:58 PM »
Are those demo thingys in the download on page one?
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Gan


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Re: SC Physics
« Reply #55 on: February 05, 2011, 10:26:29 PM »
Yeah. Inside the folder is the Sc Physics application and Sc source. Both would work. Though make sure you open the SCBox2D plugin first.

Connors


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Re: SC Physics
« Reply #56 on: February 05, 2011, 11:30:16 PM »
Gandolf, can you keep including that blank slate version of the SC Physics project ? Or at least the SC code files? I only have your examples project and it's not as easy to mess around with. I need some space here! XD
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


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Re: SC Physics
« Reply #57 on: February 06, 2011, 12:02:42 AM »
Ah yeah sorry. I'll reupload that tomorrow. It gets kind of repetitive having to remake the blank template on every update.
If you get impatient, a way to make your own is to make a blank Sc project, export all the SC Physics methods and import them into your blank project.

Warning: Spoiler. Can you guess what it is?

Gan


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Re: SC Physics
« Reply #58 on: February 06, 2011, 09:20:38 AM »
Blank SC Physics Template 800x600

This is the blank SC Physics Template. Also in first post.

Connors


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Re: SC Physics
« Reply #59 on: February 06, 2011, 06:23:35 PM »
OK, well exporting them all was my plan b, it's fine if you don't want to every time...

EDIT: Dude his second SCBox2D video has 100% likes now! ;D
« Last Edit: February 06, 2011, 10:14:58 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/