Topic:   SC Physics   (Read 64153 times)


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EqwanoX


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Re: SC Physics
« Reply #15 on: January 31, 2011, 01:06:21 PM »
says "socket $1 died with error 22. let me guess, intel only?

Gan


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Re: SC Physics
« Reply #16 on: January 31, 2011, 01:13:30 PM »
Should be Intel and PPC. Should work on 10.5+. What OS are you running? Computer specs?
« Last Edit: January 31, 2011, 01:13:47 PM by Gandolf »

WarHampster


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Re: SC Physics
« Reply #17 on: January 31, 2011, 01:21:15 PM »
Cool and all, but I'd be much more interested to see the Obj-C source  ;)

Gan


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Re: SC Physics
« Reply #18 on: January 31, 2011, 03:27:21 PM »
YEAH! YEEEEAAAH!

SCBox2D is now 10.3+ compatible. Oh yeah.

SCBox2D + Sources

EqwanoX


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Re: SC Physics
« Reply #19 on: January 31, 2011, 06:33:52 PM »
i had to manually open the plugin. this is so amazing :o, i could play with this thing all day
« Last Edit: January 31, 2011, 06:34:12 PM by EqwanoX »

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Re: SC Physics
« Reply #20 on: January 31, 2011, 06:46:41 PM »
Gan, you have created sex in a plugin, +1up.

Gan


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Re: SC Physics
« Reply #21 on: January 31, 2011, 07:26:40 PM »
Quote
i had to manually open the plugin. this is so amazing :o, i could play with this thing all day
Glad you like it. :) Think you could make something cool with it?

Quote
Gan, you have created sex in a plugin, +1up.
I'll take your word for it. ;)

This thing has lots of potential but Sc has 2 main bottle caps. The NTHFIELD command(it's slow and I use it when transferring data) and Sc's slow drawing capabilities.

Here's a small insider on future plans:
Joints:

Allows building of mechanical machines such as this truck.

Polygons:

More fun than dull circles and boxes.

Collisions:

Know when two things collide so you can do radical stuff. Like blow up bombs and destroy things.

Gan


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Re: SC Physics
« Reply #22 on: February 01, 2011, 11:24:52 AM »
Polygons are in.


Download is in the first post.

Silverwind


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Re: SC Physics
« Reply #23 on: February 01, 2011, 11:35:35 AM »
Extremely impressive! :D
I survived the spammage of 2007

Gan


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Re: SC Physics
« Reply #24 on: February 01, 2011, 01:00:16 PM »
Impressive enough to make a game in?

WarHampster


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Re: SC Physics
« Reply #25 on: February 01, 2011, 02:18:37 PM »
I've been looking through the source and just have to say:

AHH MY EYES! HOW DO YOU PROGRAM IN THIS LANGUAGE!??

That said this is really cool. Think you could release a generalized SCPlugin template?

Gan


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Re: SC Physics
« Reply #26 on: February 01, 2011, 02:39:16 PM »
Quote
I've been looking through the source and just have to say:
 
AHH MY EYES! HOW DO YOU PROGRAM IN THIS LANGUAGE!??
;D
I just press random keys and see what happens.
Quote
That said this is really cool. Think you could release a generalized SCPlugin template?
I'll get right on it.

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Re: SC Physics
« Reply #27 on: February 01, 2011, 04:10:10 PM »
Here's a blank 800x600 template game. Has all the methods and is all set up. Even has one circle already created at the start.

SCPlugin Template

I'm going to work on building a documentation guide.

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Re: SC Physics
« Reply #28 on: February 01, 2011, 05:05:54 PM »
Here's a guide in which I attempt to describe each method:
SCBox2D Documentation

Though the best way to figure it out is to play with it.
If anyone has specific questions just post or pm me.
« Last Edit: February 01, 2011, 05:10:47 PM by Gandolf »

WarHampster


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Re: SC Physics
« Reply #29 on: February 01, 2011, 06:01:34 PM »
I meant a plugin template that could be used for interfacing other libraries with SC.

Ex. OpenGl.
« Last Edit: February 01, 2011, 06:01:51 PM by WarHampster »