I don't think the newer macs come with Quicktime pro. I have a 2006 iMac.
Quicktime comes with 10.6(and maybe 10.5) and has a screen recording option in the file menu. If you don't have it you could probably download it from somewhere.
SCBox2D Speed TestTry that. The reasons polygons freak out are because of their small size and also the physics updating frame rate. A slower computer will update the physics slower which can make unfortunate results.
Box2D was made in meters. That's why it's so full of features and so used.
In order for me to use this I must make a Pixel to Meter ratio. Currently I have the ratio set as 120 pixels per meter.
Box2D is made for objects with sizes from 0.1 to 10 meters or in pixels, 12 pixels to 1,200 pixels. Shapes below near or below 12 pixels can have cruddy results.
In this beta speed test I changed the Pixel to Meter ratio to 30. Meaning any shapes from 3 to 300 pixels in size will have the best results. Unfortunately this also slows gravity and skews force and impulse.
Box2D was made for real life simulation physics. It's meant to simulate actual box physics. Like a box that's a meter in height.
I'm going to look into ways of getting better physics. In the mean time can you tell me if this beta fixes the polygon problem?