You know what sounds even MORE awesome right now?
I've wanted to try and make some objects less affected by gravity, for things like balloons. Can you easily make things float?
Just as useful would be a constant force that you can turn on and off. If I use a timer or the Paint event any upward force seems inconsistent and even jerky. (just try putting an ApplyForce going up into Paint or an On Timer). You could call it "thrust" and it would work beautifully with the upcoming Key Up method. You would basically say "SetThrust shape, amount, angle" and you would turn it off by re-setting it to zero. I keep wanting to make a helicopter or something cause that would be sweeeeet.