I will say this: I might be interested in working on an RPG, though they haven't been my focus in any of my personal projects so far, and I tend to play more action RPGS than turn-based ones... I also really enjoy putting a certain amount of surrealism into my stuff. (Thinking of Space Funeral where you go to your own funeral, you can throw bibles at criminals, and there's a completely optional side-quest that results in you just having a chat with Dracula while smoking weed)
Not that I'm trying to steer the whole project my way, I'm interested in what you guys are thinking of. I like the stuff you both posted for art styles.
Here's what I personally remember about the story (I can't find the summary I wrote so this is mostly from memory)
You're sent to a fledgling town near the mountains as part of a group who are meant to guard the place from monsters. You get the short straw when they're deciding who should investigate an incident, you go out to the forest and you find the first dungeon, which has a boss battle.
There would be threats to the town coming from nearby areas, each with their own theme. Each time you complete a chapter of the game, the town gets a little bigger. A shopkeeper would show up to sell you things. The mushroom farm would flourish. New people would move in. The town could become more fortified.
Oh and there's a wizard tower that's there from the beginning of the game. The wizard gives you advice.
The areas were Forest, Swamp, Desert, and finally the snowy Mountains.
We had discussed a plot twist that explains why there's a random desert near all these other biomes. Basically, in one chapter the river would dry up and you would go to investigate, and there would be this random barren area with desert themed enemies. You enter another dungeon, and defeat something that was sucking up all the water.
And finally, there is a villain who orchestrated a lot of the attacks on the town. It's the dragon who lives in the nearby mountain and doesn't want your civilization to move in on its doorstep.