Topic:   Team Project For Old Times’ Sake?   (Read 15779 times)


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Silverwind


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Team Project For Old Times’ Sake?
« on: October 13, 2020, 03:55:57 PM »
Hey guys, seeing as how a bunch of us old-timers are still knocking about and expressing our love for game making, does anyone fancy a casual collaboration project? I still think a top-down grid-based fantasy-medieval adventure RPG has a lot of merit, and would gladly contribute art, music, writing, or a combination of sorts. I’m no good with modern programming I’m afraid, but it looks like there’s a lot of programming talent among other members :)

By the way, it goes without saying that this project is also open to non ‘old-timers’!
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Johna100


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Re: Team Project For Old Times’ Sake?
« Reply #1 on: October 13, 2020, 04:25:06 PM »
this sounds like a cool idea. I can contribute music. I also could have gameplay ideas to add to the game. As well as the theory of programming. I only know SC so i might not be able to do the actual coding. And i just ordered a pen and pad for my computer to learn art. Im no good a pixel art though.

Silverwind


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Re: Team Project For Old Times’ Sake?
« Reply #2 on: October 13, 2020, 04:46:01 PM »
Awesome! Music is an important department :) Game Makers Assemble! Mwahahaha...
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Johna100


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Re: Team Project For Old Times’ Sake?
« Reply #3 on: October 13, 2020, 04:49:20 PM »
I could compose any genre you wanted, SNES or even an old style Chiptune. As well as classical. I even do some guitar but that might not be the genre.
« Last Edit: October 13, 2020, 05:13:06 PM by Johna100 »

Connors


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Re: Team Project For Old Times’ Sake?
« Reply #4 on: October 18, 2020, 01:25:54 PM »
This does sound fun, and I'm willing to work on one as long as people stick to it along with me this time. I'm in the middle of a Halloween game jam so I'll not be participating in another project this month, but I'll likely join you after. I'll keep you posted ;D

I still think about the story we came up with for the one RPG, that was pretty cool, with the town slowly being built as you explore each surrounding area and it's corresponding dungeon.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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Silverwind


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Re: Team Project For Old Times’ Sake?
« Reply #5 on: October 18, 2020, 04:34:59 PM »
Welcome aboard, good sir! I'm with you, a certain degree of commitment is important for morale. I'm certainly willing to see the project through to the end :)

I vaguely recall the project I think you're referring to, but the details escape me. If you think any of the ideas are worth revisiting, do share them :) I haven't given any thought to a story yet, but I did make a start on a UI concept and I'm doodling a few placeholder sprites to get a rough idea of what the game might look like.

Here's a few games and colour palettes I thought would be useful to reference:

Yipe! III
https://images.app.goo.gl/jjPMLKqCD3mQhsuw9

Gurk
https://images.app.goo.gl/y1qTedJ9KBr8QvqW7

Kingsway
https://images.app.goo.gl/Teu5i1H1MkV5HeiV7
« Last Edit: October 18, 2020, 04:39:23 PM by Jonny (Silverwind) »
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Johna100


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Re: Team Project For Old Times’ Sake?
« Reply #6 on: October 18, 2020, 09:46:23 PM »

Connors


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Re: Team Project For Old Times’ Sake?
« Reply #7 on: October 24, 2020, 12:59:27 PM »
I will say this: I might be interested in working on an RPG, though they haven't been my focus in any of my personal projects so far, and I tend to play more action RPGS than turn-based ones... I also really enjoy putting a certain amount of surrealism into my stuff. (Thinking of Space Funeral where you go to your own funeral, you can throw bibles at criminals, and there's a completely optional side-quest that results in you just having a chat with Dracula while smoking weed)

Not that I'm trying to steer the whole project my way, I'm interested in what you guys are thinking of. I like the stuff you both posted for art styles.

Here's what I personally remember about the story (I can't find the summary I wrote so this is mostly from memory)

Quote
You're sent to a fledgling town near the mountains as part of a group who are meant to guard the place from monsters. You get the short straw when they're deciding who should investigate an incident, you go out to the forest and you find the first dungeon, which has a boss battle.

There would be threats to the town coming from nearby areas, each with their own theme. Each time you complete a chapter of the game, the town gets a little bigger. A shopkeeper would show up to sell you things. The mushroom farm would flourish. New people would move in. The town could become more fortified.
Oh and there's a wizard tower that's there from the beginning of the game. The wizard gives you advice.
The areas were Forest, Swamp, Desert, and finally the snowy Mountains.

We had discussed a plot twist that explains why there's a random desert near all these other biomes. Basically, in one chapter the river would dry up and you would go to investigate, and there would be this random barren area with desert themed enemies. You enter another dungeon, and defeat something that was sucking up all the water.

And finally, there is a villain who orchestrated a lot of the attacks on the town. It's the dragon who lives in the nearby mountain and doesn't want your civilization to move in on its doorstep.


« Last Edit: October 24, 2020, 01:02:31 PM by Connors »
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"In a great game, the character must never perfectly obey the user's command"
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Silverwind


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Re: Team Project For Old Times’ Sake?
« Reply #8 on: October 25, 2020, 04:06:23 PM »
Man, I’d forgotten all of that. It’s a great plot for a short game :) I’ve been working on a colour palette and threw a few musical ideas together to get an idea of the game’s tone. I’ll post a few bits tomorrow.

I’ve got a week off work, so I’ll dedicate some proper time to this project with the aim of having an initial concept by the end of the week :D

How’s your Game Jam project going Connors?
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Connors


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Re: Team Project For Old Times’ Sake?
« Reply #9 on: October 25, 2020, 10:00:50 PM »
The prototype for my jam actually game is submitted! I actually have some finishing touches that didn't make it into the Jam version, I'm gonna be finishing it soon. Ideally I'll update it with a more complete multiplayer by Halloween. :) https://connorses.itch.io/boo-boo-graveyard

It's wild to see you come back here and talk about making an RPG again, and taking time off to do it!
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Silverwind


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Re: Team Project For Old Times’ Sake?
« Reply #10 on: October 26, 2020, 06:25:03 PM »
The screen recording software I used doesn't allow much free bandwidth, but here's a short ramble about ideas and approach as well as initial concepts of music and visuals:

https://www.screencast.com/t/PK6Z7y46e

The yellowish-green grass is less appealing to me, but as most of the other graphics have bold colours they tend to sit better on it than on the lusher green grass. I'm looking forward to doodling up a sprite sheet!
« Last Edit: October 26, 2020, 06:34:46 PM by Jonny (Silverwind) »
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Silverwind


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Re: Team Project For Old Times’ Sake?
« Reply #11 on: October 26, 2020, 06:26:11 PM »
The prototype for my jam actually game is submitted!
Wow! That's an ace little game Connors :) Super stuff!
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Connors


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Re: Team Project For Old Times’ Sake?
« Reply #12 on: October 27, 2020, 03:57:16 AM »

I made a short video of my thoughts on this.
 I like your songs Silverwind! Your style fits the chiptune instruments pretty well actually.

https://www.youtube.com/watch?v=Qc5mMeUODhk
« Last Edit: October 27, 2020, 04:03:26 AM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Silverwind


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Re: Team Project For Old Times’ Sake?
« Reply #13 on: October 27, 2020, 02:59:56 PM »
Alas! The video appears to be private ;D
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Connors


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Re: Team Project For Old Times’ Sake?
« Reply #14 on: October 27, 2020, 04:55:15 PM »
it is now "unlisted" (you can watch with that link)^
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/