Topic:   Tales of Legend   (Read 7572 times)


0 Members and 2 Guests are viewing this topic.

Johna100


  • GMG-er

  • **


  • Posts: 173

  • lalala
Tales of Legend
« on: October 04, 2020, 01:44:56 PM »
DOWNLOAD FOR UNFINISHED FILE: http://gamemakersgarage.com/forum/index.php?topic=1818.msg25140#msg25140


Here is a screenshot of the rouge-like I have been working on.
« Last Edit: October 10, 2020, 12:37:32 PM by Johna100 »

Johna100


  • GMG-er

  • **


  • Posts: 173

  • lalala
Re: Tales of Legend
« Reply #1 on: October 06, 2020, 02:11:08 AM »
Programing is going well. I have stats and collision working. I have monsters and npcs. The npc code uses the same variables as the monsters. The only difference is there is a hostile variable so even friendly npcs can become hostile or become vampires.
The floor tiles are now dots instead of # characters. This makes the npcs more distinguishable.
« Last Edit: October 06, 2020, 02:13:37 AM by Johna100 »

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: Tales of Legend
« Reply #2 on: October 07, 2020, 04:01:57 AM »
Oh this looks good, what type of random generator are you using for it?
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Johna100


  • GMG-er

  • **


  • Posts: 173

  • lalala
Re: Tales of Legend
« Reply #3 on: October 07, 2020, 04:11:14 PM »
The random level creation and random movement is pure random. There is a random var that chooses 1 of 4 directions to go next. This is used when placing floor tiles and npc movement. So like up then right then down then down again or something like that. The tile generator overlaps itself creating rooms and hallways.
« Last Edit: October 08, 2020, 05:00:54 AM by Johna100 »

Johna100


  • GMG-er

  • **


  • Posts: 173

  • lalala
Re: Tales of Legend
« Reply #4 on: October 10, 2020, 12:36:25 PM »
Game not finished but I was wondering if the file runs without bugs on a different mac, thanks.
I will finish the game eventually lol.

Johna100


  • GMG-er

  • **


  • Posts: 173

  • lalala
Re: Tales of Legend
« Reply #5 on: October 12, 2020, 11:53:15 AM »
Still planning on finishing this game.

Johna100


  • GMG-er

  • **


  • Posts: 173

  • lalala
Re: Tales of Legend
« Reply #6 on: October 26, 2020, 05:11:10 PM »
I might continue working on this game again soon. if i do, ill keep you updated.

Silverwind


  • ^ This guy is amazing.

  • ****


  • Posts: 2805

  • For the glory of my maker
Re: Tales of Legend
« Reply #7 on: October 26, 2020, 06:29:23 PM »
Cool stuff! It feels good to finish a project, and it's great to have something at the end to show to others. Short games are good games :)
I survived the spammage of 2007

Johna100


  • GMG-er

  • **


  • Posts: 173

  • lalala
Re: Tales of Legend
« Reply #8 on: November 13, 2020, 07:56:25 PM »
thank you. Im working on this one again today.

Johna100


  • GMG-er

  • **


  • Posts: 173

  • lalala
Re: Tales of Legend
« Reply #9 on: December 16, 2020, 07:44:27 PM »
I have made a lot of progress on the new level design. There are lands now. Before there was just a cave like level, now I have places like forests, swamps, and towns.

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Tales of Legend
« Reply #10 on: December 17, 2020, 01:56:44 PM »
Very nice!

Johna100


  • GMG-er

  • **


  • Posts: 173

  • lalala
Re: Tales of Legend
« Reply #11 on: December 19, 2020, 06:53:18 PM »
Yeah its going well, there are environment conditions like rain, snow, fog and even magic. They are represented by color variations and its fun.

Johna100


  • GMG-er

  • **


  • Posts: 173

  • lalala
Re: Tales of Legend
« Reply #12 on: January 29, 2021, 07:27:20 PM »
Still making good progress, i had to remake the basic level design. So i basically started making the whole game over again. But it will have all the previously mentioned features. It loads so much faster now and gameplay is instant.

EqwanoX


  • Administrator

  • GMG Extraordinaire

  • *****


  • Posts: 1180
Re: Tales of Legend
« Reply #13 on: March 16, 2021, 10:46:43 PM »
this looks cool, reminds me of the old mac game 'moria' that i used to play on my little box mac with a 9inch black n white screen, so nostalgic. r u gonna add chests and an inventory? the nav system we used in sc back in the day used text maps in code and would display graphics on screen per square but i still like the text as graphics, its a good place to start

Johna100


  • GMG-er

  • **


  • Posts: 173

  • lalala
Re: Tales of Legend
« Reply #14 on: March 24, 2021, 03:02:05 PM »
Thanks, I have a more traditional RogueLike Im working on now. Its basically a continued version of this game. I will post screens when I can. I will post the game when finished. Thanks for the the reply.