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Tales of Legend
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Tales of Legend
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Johna100
GMG-er
Posts: 141
lalala
Tales of Legend
«
on:
October 04, 2020, 01:44:56 PM »
DOWNLOAD FOR UNFINISHED FILE
:
http://gamemakersgarage.com/forum/index.php?topic=1818.msg25140#msg25140
Here is a screenshot of the rouge-like I have been working on.
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Last Edit: October 10, 2020, 12:37:32 PM by Johna100
»
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Johna100
GMG-er
Posts: 141
lalala
Re: Tales of Legend
«
Reply #1 on:
October 06, 2020, 02:11:08 AM »
Programing is going well. I have stats and collision working. I have monsters and npcs. The npc code uses the same variables as the monsters. The only difference is there is a hostile variable so even friendly npcs can become hostile or become vampires.
The floor tiles are now dots instead of # characters. This makes the npcs more distinguishable.
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Last Edit: October 06, 2020, 02:13:37 AM by Johna100
»
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Connors
^ This guy is amazing.
Posts: 2373
It's a secret to everyone...
Re: Tales of Legend
«
Reply #2 on:
October 07, 2020, 04:01:57 AM »
Oh this looks good, what type of random generator are you using for it?
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Warning: The above post may have been modified multiple times.
"In a great game, the character must never perfectly obey the user's command"
- Tim Rogers
http://connorspuzzles.tumblr.com/
Johna100
GMG-er
Posts: 141
lalala
Re: Tales of Legend
«
Reply #3 on:
October 07, 2020, 04:11:14 PM »
The random level creation and random movement is pure random. There is a random var that chooses 1 of 4 directions to go next. This is used when placing floor tiles and npc movement. So like up then right then down then down again or something like that. The tile generator overlaps itself creating rooms and hallways.
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Last Edit: October 08, 2020, 05:00:54 AM by Johna100
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Johna100
GMG-er
Posts: 141
lalala
Re: Tales of Legend
«
Reply #4 on:
October 10, 2020, 12:36:25 PM »
Game not finished but I was wondering if the file runs without bugs on a different mac, thanks.
I will finish the game eventually lol.
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Johna100
GMG-er
Posts: 141
lalala
Re: Tales of Legend
«
Reply #5 on:
October 12, 2020, 11:53:15 AM »
Still planning on finishing this game.
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Johna100
GMG-er
Posts: 141
lalala
Re: Tales of Legend
«
Reply #6 on:
October 26, 2020, 05:11:10 PM »
I might continue working on this game again soon. if i do, ill keep you updated.
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Silverwind
^ This guy is amazing.
Posts: 2805
For the glory of my maker
Re: Tales of Legend
«
Reply #7 on:
October 26, 2020, 06:29:23 PM »
Cool stuff! It feels good to finish a project, and it's great to have something at the end to show to others. Short games are good games
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I survived the spammage of 2007
Johna100
GMG-er
Posts: 141
lalala
Re: Tales of Legend
«
Reply #8 on:
November 13, 2020, 07:56:25 PM »
thank you. Im working on this one again today.
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Johna100
GMG-er
Posts: 141
lalala
Re: Tales of Legend
«
Reply #9 on:
December 16, 2020, 07:44:27 PM »
I have made a lot of progress on the new level design. There are lands now. Before there was just a cave like level, now I have places like forests, swamps, and towns.
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Gan
Administrator
^ This guy is amazing.
Posts: 4408
Re: Tales of Legend
«
Reply #10 on:
December 17, 2020, 01:56:44 PM »
Very nice!
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Check out this tile engine made in HTML5 GM!
Johna100
GMG-er
Posts: 141
lalala
Re: Tales of Legend
«
Reply #11 on:
December 19, 2020, 06:53:18 PM »
Yeah its going well, there are environment conditions like rain, snow, fog and even magic. They are represented by color variations and its fun.
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Johna100
GMG-er
Posts: 141
lalala
Re: Tales of Legend
«
Reply #12 on:
January 29, 2021, 07:27:20 PM »
Still making good progress, i had to remake the basic level design. So i basically started making the whole game over again. But it will have all the previously mentioned features. It loads so much faster now and gameplay is instant.
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