Topic:   Obligatory "Where the $#^& is everyone?" thead   (Read 16593 times)


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Gnome


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Obligatory "Where the $#^& is everyone?" thead
« on: May 12, 2011, 10:24:25 PM »
Been quiet... too quiet.

Whenever it takes several days to get a thread response I get kinda worried.

So uh... what's everyone's plans for  summer?

I scored a trip to the Galapagos islands and I super excited. Also running camp or something.
« Last Edit: May 12, 2011, 10:24:46 PM by Gnome_Again »
This Cannot be, NOOOOOOOO!!!!

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Gan


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Re: Obligatory "Where the $#^& is everyon
« Reply #1 on: May 13, 2011, 12:15:54 AM »
Ah, Sweet! A running camp sounds absolutely delightful.

It is quiet here. Only whispers penetrating the desolate silence.
I still check the forums 5+ times a day and help some people out with coding questions...
Though most assuredly, when it's all too quite, you know something big's brewing.

I finished my senior year of high school yesterday. Gonna be working for minimum wage as a programmer at Lead Horse Technologies during the Summer. Go to church camp. Then go to college.

Charlo


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Re: Obligatory "Where the $#^& is everyon
« Reply #2 on: May 13, 2011, 10:28:55 AM »
I just graduated from technical college this week.  I'm currently working part time as a web developer, but soon I will probably find a full-time job and move out of my parent's house.   :D

Other than that, no big plans.  Since I only work part time I still have plenty of time to work in SilverCreator.  I will also be releasing my personal website soon, since having a functional, real-world site looks pretty good on your resume.   ;)

Zoo


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Re: Obligatory "Where the $#^& is everyon
« Reply #3 on: May 13, 2011, 04:19:52 PM »
I thought most of us were studying for finals.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

x


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Re: Obligatory "Where the $#^& is everyon
« Reply #4 on: May 13, 2011, 08:31:47 PM »
Currently finishing off another semester with exams coming up. Hence my being too busy to check daily.

I'm always still lurking however...

Connors


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Re: Obligatory "Where the $#^& is everyon
« Reply #5 on: May 14, 2011, 12:14:51 AM »
Well, I'm still right here in Albuquerque, Gnome.

And just like before I'm working on Light Maze... I'll post the best stuff from Animation class as soon as I can, too, guys!
But more important now is the last 2 weeks of school. And AP English is tough. :-/

But hey, then it's Summer! And I'm sure things will pick up in the Summer.

Oh, and
congrats @Gan and Charlo!
I'm still a Junior, got one more year left of High School to decide what to do afterwards. 8)
« Last Edit: May 14, 2011, 12:16:25 AM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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Re: Obligatory "Where the $#^& is everyon
« Reply #6 on: May 14, 2011, 05:52:19 PM »
I've been thinking of Elathondréoth lately. I'd love to pick up where I left off with the JavaScript engine for this.
I survived the spammage of 2007

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Re: Obligatory "Where the $#^& is everyon
« Reply #7 on: May 14, 2011, 08:04:32 PM »
Quote
I've been thinking of Elathondréoth lately. I'd love to pick up where I left off with the JavaScript engine for this.

JS + HTML5?

Zoo


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Re: Obligatory "Where the $#^& is everyon
« Reply #8 on: May 14, 2011, 08:06:28 PM »
Cool... Browser based RPGs by silverwind! That'd be awesome!
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

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Re: Obligatory "Where the $#^& is everyon
« Reply #9 on: May 14, 2011, 09:50:44 PM »
Quote

JS + HTML5?
I've been experimenting with the HTML5 canvas actually.  An RPG wouldn't be too hard, with AJAX for saving to a database and stuff.  Right now I just have pong, and I haven't touched it for a while.

An RPG would also technically be possible just using a table.  If I didn't have so many projects I might try it out.

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Re: Obligatory "Where the $#^& is everyon
« Reply #10 on: May 15, 2011, 02:21:22 AM »
To my shame I've barely glanced at HTML5 and all the awesome new functions. I wrote a simple engine a couple of years back just using div and img elements, featuring a grid nav and realtime NPCs, but it was extremely messy. I started writing it from scratch a few moths back though, as well as a GM-like scripting language to power it. I'll get back to it someday. :)
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WarHampster


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Re: Obligatory "Where the $#^& is everyon
« Reply #11 on: May 15, 2011, 09:27:33 AM »
Whew, what the hell have I been doing? Not much programming, that's for sure... I had APs two weeks ago and got slammed by tests in my non-AP classes last week, but now I think I'm finally done with the real work of junior year... I've got final projects/ papers in computer science, history, and english but those are fun compared to AP crap.

I've been spending a lot of time with my girlfriend... friday was prom, which was fun for what it was. My dad just moved into a new house, which I'm at right now.

I'm going to be really busy over the summer, I'm teaching game programming at this program my school runs over the summer, which should take care of all my community service requirements :D, going to Romania for two weeks for some reason, and getting a drivers license finally.  

Oh yeah and my final project for computer science is writing a game for Android in Java, which should be fun :)

Gan


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Re: Obligatory "Where the $#^& is everyon
« Reply #12 on: May 15, 2011, 12:09:12 PM »
Whoa, neat! That's load full of awesome. Teaching is way fun.

Zoo


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Re: Obligatory "Where the $#^& is everyon
« Reply #13 on: May 16, 2011, 04:48:11 PM »
Only 17 days of school left here. w00t.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Connors


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Re: Obligatory "Where the $#^& is everyon
« Reply #14 on: May 19, 2011, 06:22:11 PM »
Thinking about making my next English project interactive. But it's probably going to be on Huckleberry Finn.
The first thing that came to mind was a parody of Oregon Trail/Amazon Trail, where you're floating down the river on a raft. Problem is how much time that can take.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/