Topic:   GameMaker Bug List   (Read 64331 times)


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Tireas Dragon


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Re: GameMaker Bug List
« Reply #15 on: July 17, 2008, 04:58:27 PM »
How bad would it get if i had say 50 sprites?
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Al Staffieri


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Re: GameMaker Bug List
« Reply #16 on: July 17, 2008, 07:44:19 PM »
Quote
How bad would it get if i had say 50 sprites?

I'm coding sprites differently for v4.0. You'll be able to use as many sprites as you like (well there might be a really high limit like 1000 or something) and it should be a little faster than the current sprite system unless you are using a lot of sprites. But if you need a lot of sprites in the window you may not need much speed if they are used for things like items, characters, etc.

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Re: GameMaker Bug List
« Reply #17 on: July 17, 2008, 11:59:51 PM »
What will the code limit be, and will we have SUBFUNCTIONs?
Also can you implement masked sprite collisions instead of just rectangular ones???

Silverwind


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Re: GameMaker Bug List
« Reply #18 on: July 18, 2008, 03:39:44 AM »
What's a subfunction?
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Re: GameMaker Bug List
« Reply #19 on: July 18, 2008, 04:01:26 AM »
their also known as functions, or procedures and even subrouteins.
they work like this

SUBFUNCTION (name)
code
ENDSUB

the code isnt activated untill you use a DOSUB(name) command, or somthing along those lines.

Silverwind


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Re: GameMaker Bug List
« Reply #20 on: July 18, 2008, 04:08:23 AM »
Oh, so like methods that you can actually write in the game? Sounds useful, but regular methods are enough for me.
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Re: GameMaker Bug List
« Reply #21 on: July 18, 2008, 04:14:13 AM »
GM has methods?? lol

They are also known as methods btw, i dont know how GM or SC does it but usually they are declared within the code. In C++, C, BASIC its usually like that.

But i guess it works the same way anyways.

Al Staffieri


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Re: GameMaker Bug List
« Reply #22 on: July 18, 2008, 08:34:38 AM »
I'm working on methods.

Tireas Dragon


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Re: GameMaker Bug List
« Reply #23 on: July 18, 2008, 09:41:52 AM »
So is 3.9.91 ready yet? I really need it for labyrinth.
EDIT: You said it would be ready tomorrow and when you said tomorrow it was July 17th therefore July 18th is tomorrow which is today.
« Last Edit: July 18, 2008, 09:44:57 AM by Tireas_Dragon »
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Al Staffieri


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Re: GameMaker Bug List
« Reply #24 on: July 18, 2008, 02:54:34 PM »
OK. Try this out and let me know if there's any problems before i officially release it everywhere.

http://users.aol.com/macgamemaker/GMUpdate340_3991.zip


Tireas Dragon


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Re: GameMaker Bug List
« Reply #25 on: July 19, 2008, 09:32:04 AM »
[size=24]DON'T RELEASE IT YET.[/size] I can't get labyrinth to work with it. It keeps on saying nested repeat not allowed. Didn't you fix that bug? I can get it to work with 399 but not 3991 so you need to figure out what went wrong.
EDIT: Also a feature I would like is that you can hide sprite with variables like this SPRITE -number 5 5 wall6.gif instead of   Number = Number * -1 SPRITE number 5 5 wall6.gif That way I can do so much more.
« Last Edit: July 19, 2008, 09:45:32 AM by Tireas_Dragon »
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Silverwind


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Re: GameMaker Bug List
« Reply #26 on: July 19, 2008, 09:57:18 AM »
Won't "SPRITE -var" work?
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Tireas Dragon


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Re: GameMaker Bug List
« Reply #27 on: July 19, 2008, 10:16:48 AM »
No you have to make the value of var = to a negative value
« Last Edit: July 19, 2008, 10:17:00 AM by Tireas_Dragon »
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Re: GameMaker Bug List
« Reply #28 on: July 19, 2008, 10:21:54 AM »
Quote
Number = Number * -1
"var = -var" works as well. It's undocumented.
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Swamp7hing


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Re: GameMaker Bug List
« Reply #29 on: July 19, 2008, 01:29:53 PM »
Wow, GM really needs a huge manual. There are so many neat things and undocumented code snippets, that games previously unachievable can now be made. Cool!  8)