Topic:   GameMaker Bug List   (Read 64324 times)


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Al Staffieri


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GameMaker Bug List
« on: July 11, 2008, 05:36:59 AM »

Here's the list of bugs reported and fixed (or being fixed). If anyone knows of any others, please let me know. I haven't been able to make the click areas bug happen, so it's not listed here.

7/11/08 - Creating a string with a$ =  "hello" will add the ending quote to the string if there is more than one space character on either side of the = sign. Workaround: If this happens, check the line of code to make sure there is only one space character on each side of the = sign. Status: Working on a fix.

7/11/08 - Erroneous "String exceeds 255 characters" bug when adding strings together in compiled games. Status: Fixed for the next update.

07/01/08 - Line of code after END REPEAT is not being run unless the REPEAT loop is inside an ON event structure. Work Around: If your REPEAT/END REPEAT loop is not inside an ON MOUSEDOWN, ON MOUSEUP, ON TIMER, ON KEYDOWN structure, then leave a blank line of code after the END REPEAT line. Status: Fixed for the next update.

06/17/08 - Using a semi-colon at the end of a PRINT command can make text on the card disappear. This happens only in compiled games. Status: Fixed for the next update.

06/17/08 - REFRESH TEXT does not refresh the card text if the card did not have any text showing to begin with. This happens only in compiled games. Work Around: Use CLEAR TEXT if you want to erase all card text. Status: Fixed for the next update.

03/12/08 - Attempting to display sprites numbered from 10 to 20 may not work in compiled games. Status: Fixed for the next update.

Al Staffieri


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Re: GameMaker Bug List
« Reply #1 on: July 11, 2008, 05:38:20 AM »
What do I call the next update? I'm at 3.9.9 so I ran out of numbers. I'm thinking 3.9.9a. Any other ideas?

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Re: GameMaker Bug List
« Reply #2 on: July 11, 2008, 06:56:49 AM »
How about 4.0 lol

Tireas Dragon


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Re: GameMaker Bug List
« Reply #3 on: July 11, 2008, 07:47:21 AM »
3.991, or what alias said 4.0
« Last Edit: July 11, 2008, 07:51:13 AM by Tireas_Dragon »
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Re: GameMaker Bug List
« Reply #4 on: July 11, 2008, 09:01:25 AM »
I like 3.9.9a.
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Tireas Dragon


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Re: GameMaker Bug List
« Reply #5 on: July 11, 2008, 10:09:10 AM »
I got a question, Since gamemaker 3.9.9a is gonna be able to have 20 sprites will it load sprites faster and not cause a serious slow down?
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Re: GameMaker Bug List
« Reply #6 on: July 11, 2008, 12:11:12 PM »
Actually, I think it will fractionally slow down sprite manipulation.
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Re: GameMaker Bug List
« Reply #7 on: July 11, 2008, 12:54:17 PM »
Quote
What do I call the next update? I'm at 3.9.9 so I ran out of numbers. I'm thinking 3.9.9a. Any other ideas?
You could call it v3.9.10 or 3.10. There isn't really any limit.
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Tireas Dragon


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Re: GameMaker Bug List
« Reply #8 on: July 11, 2008, 03:11:26 PM »
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Actually, I think it will fractionally slow down sprite manipulation.
So your saying that it will slow down the sprites?
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Re: GameMaker Bug List
« Reply #9 on: July 11, 2008, 03:15:01 PM »
Quote
So your saying that it will slow down the sprites?
I assume so, but only marginally. I could be completely wrong though.
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Re: GameMaker Bug List
« Reply #10 on: July 11, 2008, 03:24:10 PM »
Well we shouldn't worry assumably GM 4 will be able to handle lots of sprites perfectly.
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Re: GameMaker Bug List
« Reply #11 on: July 11, 2008, 06:10:21 PM »
The speed difference is so minor that I couldn't even notice a difference even when timing it.

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Re: GameMaker Bug List
« Reply #12 on: July 11, 2008, 06:55:47 PM »
How can you time it?
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Re: GameMaker Bug List
« Reply #13 on: July 17, 2008, 04:55:28 PM »
I'm releasing an update tomorrow. It will be version 3.9.91

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Re: GameMaker Bug List
« Reply #14 on: July 17, 2008, 04:55:54 PM »
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Well we shouldn't worry assumably GM 4 will be able to handle lots of sprites perfectly.

GameMaker 4.0 will have unlimited sprites.