Topic:   Dev-log: Gladiator Champion   (Read 19809 times)


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EqwanoX


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Dev-log: Gladiator Champion
« on: January 19, 2011, 06:06:51 PM »
this is unfinished, this was my original project for the contest before i ended up remakeing gangwars

http://www.mediafire.com/?h7384uzenhak4yc

Connors


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Re: Dev-log: Gladiator Champion
« Reply #1 on: January 20, 2011, 01:59:59 PM »
Saving doesn't seem to work for me which sucks because this keeps happening.
This is a pretty good game tho.
« Last Edit: January 20, 2011, 02:00:26 PM by Connors »
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"In a great game, the character must never perfectly obey the user's command"
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Silverwind


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Re: Dev-log: Gladiator Champion
« Reply #2 on: January 20, 2011, 04:22:39 PM »
This is the only game I've had the chance to try out yet, albeit only for a few minutes. It's really good! The concept of all against all combat is refreshingly creative, and I love the visual tricks you're pulling off with the tileset.
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Connors


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Re: Dev-log: Gladiator Champion
« Reply #3 on: January 20, 2011, 05:59:59 PM »
Oh yeah I also like what you did with Silver's tiles. Nicely done.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

EqwanoX


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Re: Dev-log: Gladiator Champion
« Reply #4 on: January 24, 2011, 03:48:28 PM »
update

i fixed that bug and added gladiator items from the beaten warrior. and enemy participants increase every time you enter. and a save feature
http://www.mediafire.com/?t3o72b674qvkgae

royalbert867


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Re: Dev-log: Gladiator Champion
« Reply #5 on: June 24, 2023, 03:34:08 AM »
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