Topic:   Copyright law   (Read 11064 times)


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GMG Kurt


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Copyright law
« on: September 08, 2011, 10:27:48 PM »
I'm trying to make an iPhone game. Delayed three months by moving/learning he material/my general laziness. I'm finally in the preproduction state drawing the backrounds. It starts off with a Kidd playing a video game during a storm

I want the kid to be playing a nintendo game cube but Im not sure I can do that (legally) does anyone more versed on copyright law have any words of wisdom for this issue?
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Gan


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Re: Copyright law
« Reply #1 on: September 08, 2011, 10:48:05 PM »
Make it in the shape of a cube, use some obscure logo and bam. Averted.

Like if using an apple product, use a pear instead of an apple.

GMG Kurt


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Re: Copyright law
« Reply #2 on: September 09, 2011, 10:18:25 PM »
okay cool

P.S. I hate iCarly, I know what you were referencing   ;)
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Re: Copyright law
« Reply #3 on: September 09, 2011, 10:19:22 PM »
No, people have been doing that for a while now, not just stupid new t.v. shows.
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GMG Kurt


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Re: Copyright law
« Reply #4 on: September 10, 2011, 10:11:42 PM »
yeah, but the pear instead of apple is what they do on iCarly, Victorious, and everything else produced by Dan Schneider.
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

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Re: Copyright law
« Reply #5 on: September 12, 2011, 04:36:52 PM »
another copyright question.

If a song was made in GarageBand can I use it for a game, and how would I protect my rights for it?
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

Gan


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Re: Copyright law
« Reply #6 on: September 12, 2011, 05:45:53 PM »
Just say it's yours and pick a license. If you see someone else usin it, sue em.

Charlo


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Re: Copyright law
« Reply #7 on: September 12, 2011, 09:28:12 PM »
First bit of advice: I'm not a lawyer, and neither is anybody else on this board (as far as I'm aware).

Second bit of advice: Since the console doesn't seem to be an integral part of the story, you might as well replace it with something else.  

Third bit of advice: if you're not planning on making any money off the game, that might make a difference.

GMG Kurt


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Re: Copyright law
« Reply #8 on: September 13, 2011, 05:43:00 PM »
I was thinking about wither selling it, or making it ad supported.
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Connors


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Re: Copyright law
« Reply #9 on: September 16, 2011, 03:21:08 PM »
What most people do that I've seen is change the logo or make up some parody name...
Warning: The above post may have been modified multiple times.

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Re: Copyright law
« Reply #10 on: September 17, 2011, 01:05:12 AM »
I think I'll just make it look like a game cube. And the emac look like an emac (the kid has an emac now? Okay sure why not)
And no one will be sure. And I'll just tell my web designer "yo alex put up something called game secrets or something else I'll probably rip off from nintendo and well tell out loyal viewers 'notice that box yeah that was a game cube... Isn't ur life complete'"

Ps I reallyam posting at 2am so if this sounds a little stupid. Wel ur getting to know he other me (Gemini)
Leta break the ale barrels now!!!
Just your average Weekend Warrior.
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Re: Copyright law
« Reply #11 on: September 30, 2011, 09:40:58 PM »
You have a web designer?  Or is it all a figment of your 2-AM sleep-deprived brain?

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Re: Copyright law
« Reply #12 on: October 01, 2011, 01:52:16 AM »
i have nokia iPhone  ;D
(iPhones are better)

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Re: Copyright law
« Reply #13 on: October 01, 2011, 08:59:02 AM »
Quote
i have nokia  ;D
Unrelated mr. bot.
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Re: Copyright law
« Reply #14 on: October 01, 2011, 07:49:45 PM »
Quote
You have a web designer?  Or is it all a figment of your 2-AM sleep-deprived brain?

haha yes i do have a real web designer
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to