Topic:   My iPhone Game Tutorials for Beginners   (Read 391443 times)


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Connors


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Re: My iPhone Game Tutorials for Beginners
« Reply #210 on: May 02, 2011, 10:59:17 PM »
@breshi: Hey, it's cool to see new faces here!

@Gan: I think you're becoming famous. I don't believe everyone that has used that used that template has posted here yet... ;)
« Last Edit: May 02, 2011, 11:00:07 PM by Connors »
Warning: The above post may have been modified multiple times.

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Re: My iPhone Game Tutorials for Beginners
« Reply #211 on: May 02, 2011, 11:09:23 PM »
Thanks!
I loved the template, it enabled me to jump right in and produce a game I've been thinking of for a while.
All I need to do is fix this speed issue and you will see it submitted to iTunes.
I'm positive the problem relates to the way the graphics are rendered and am hoping we can just change that section of my code as the program is now very big - I would hate to have to rewrite the whole thing.

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Re: My iPhone Game Tutorials for Beginners
« Reply #212 on: May 03, 2011, 07:03:57 AM »
Quote
???
I also have written what I think is a great game using your template. I was all set to release it but then the new operating system came out and slowed it right down so it is now unplayable.
I've reduce the loop time but still it is way too slow.
Any suggestions?
Can you pm me the code? I'll do some tests.

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Re: My iPhone Game Tutorials for Beginners
« Reply #213 on: May 03, 2011, 09:44:20 PM »
how good is the built in manuel: 'Developer Documentation' that is built into Xcode. I tried the manuel for Terminal, but apparently that manuel expects you already know the command, and are native to the language, so I was wondering how Beginner friendly the built in "manuel" is.
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Re: My iPhone Game Tutorials for Beginners
« Reply #214 on: May 03, 2011, 10:38:23 PM »
The Xcode documentation is pretty good. If you have a question about UIImageViews, just type in UIImageView and hit enter. It'll pop up a description of it, all it's functions, and how all the functions work. Fairly nice.

There are also some video tuts and stuff on how to do certain things.

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Re: My iPhone Game Tutorials for Beginners
« Reply #215 on: May 04, 2011, 04:49:10 PM »
I see, and just wondering. Could you do a tutorial on useful cases (functions, or whatever the heck their called), and their Gamemaker counterparts, or maybe how to make a "fake array" like in the articles and tutorials section.
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

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Re: My iPhone Game Tutorials for Beginners
« Reply #216 on: May 04, 2011, 05:22:37 PM »
Hmm. I think you're right. I need to scrap these tutorials, make new ones, especially on how to use certain functions, make a real array and do stuff.

Holy crap. I just realized my previous tutorials cover all that. Maybe I'll just update them.
« Last Edit: May 04, 2011, 05:24:34 PM by Gandolf »

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Re: My iPhone Game Tutorials for Beginners
« Reply #217 on: May 04, 2011, 05:45:33 PM »
Quote
Holy crap. I just realized my previous tutorials cover all that. Maybe I'll just update them.
what previous tutorials? Well cool, I'd like to use my knowledge of GM to get me a foot up on Object-C
Just your average Weekend Warrior.
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Re: My iPhone Game Tutorials for Beginners
« Reply #218 on: May 04, 2011, 05:53:33 PM »
The previous tutorials are in the first post in this thread. Though it looks like some of them are missing. So I gotta make new ones.

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Re: My iPhone Game Tutorials for Beginners
« Reply #219 on: May 05, 2011, 02:45:29 PM »
okay so I thought I'd start off making a dice roller for Xcode (don't tell me they're all ready dice rollers, mine is especially for AD&D) and I think i have the random number class down, but I don't know which template I should choose, the differences aren't really defined. So...

What is the best template for a dice roller?
What is the best template for an RPG?
WHat is the best template for a comand line based app?
and can I import your template into the template chooser?

sorry to bombard you with all these questions.
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

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Re: My iPhone Game Tutorials for Beginners
« Reply #220 on: May 05, 2011, 04:45:33 PM »
Okay so I tried the split-view, and hues it's fine, but this error popped up when I tried to build it right off the start, to see what I had to work with and this popped up
http://www.mediafire.com/download.php?40pp47agcjjr6nt
I have no idea what it means ??? at all
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

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Re: My iPhone Game Tutorials for Beginners
« Reply #221 on: May 05, 2011, 05:08:26 PM »
It means you can't run it on your iPhone. Cause you don't have the app signed.
You should change it from iphone to iPhone Simulator.

For a dice roller really anything would work. Though probably the simplest would just be a simple UIView template.
« Last Edit: May 05, 2011, 05:08:58 PM by Gandolf »

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Re: My iPhone Game Tutorials for Beginners
« Reply #222 on: May 05, 2011, 05:42:14 PM »
Quote
It means you can't run it on your iPhone. Cause you don't have the app signed.
You should change it from iphone to iPhone Simulator.
I don't understand? isn't this the format where there's a bunch of tabs and you click them and go to different windows. Also which template would make the app almost card based in a way where I can go from one window to the next with a button press instead of tabs?
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

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Re: My iPhone Game Tutorials for Beginners
« Reply #223 on: May 05, 2011, 05:47:31 PM »
A navigation controller template is what you're looking for.

To get rid of the bug go to the top, hit the button, click simulator.

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Re: My iPhone Game Tutorials for Beginners
« Reply #224 on: May 05, 2011, 08:49:33 PM »
I got it thanks, maybe while your re making those tutorials you should try making one on the templates. Also can I add your template in, instead of copying the folder everytime?
« Last Edit: May 05, 2011, 08:49:41 PM by KurtManion »
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to