Topic:   My iPhone Game Tutorials for Beginners   (Read 423534 times)


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Gan


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Re: My iPhone Game Tutorials for Beginners
« Reply #165 on: April 27, 2011, 04:59:08 PM »
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I can't seem to download the iPhone game template. The computer keeps saying that it can't find the URL
Yeah, some of the links are dead but hey:
I still got the ultimate iPhone OpenGL game template!

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a lot of the cases (at least that's what I think they are) start with NS or CG what do they stand for
NS stands for NextStep. It's just what the API was built from.
CG stands for CoreGraphics. It's a powerful framework for drawing.

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And what is the importance of the semi-colon.
Semi-colons separate commands.
int x = 1; int y = 1;
Meaning you can put multiple things on the same line if you wanted. You must have a semi-colon after every command or you will get an error.

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And what does the star (*) actually do.
The star means that variable is a pointer to a piece of memory. You use it on objects.
NSString* myString = @"This is a string";
You don't need to use it on:
int test = 5;

Pointers(*) come in handy when you want to pass objects through functions and use them elsewhere.
This is really hard to understand until you actually use it.

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And what is the difference between strong typing, and weak typing?
This article can explain better than I can:
http://en.wikipedia.org/wiki/Strong_typing


It appears that a few of the iPhone tutorial links still work.

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Re: My iPhone Game Tutorials for Beginners
« Reply #166 on: April 27, 2011, 05:25:39 PM »
also how do the brackets [] and the other brackets {} differ.
And what is the name of the language that Xcode uses?
EDIT: Also what are all of the cases, and what they do?
« Last Edit: April 27, 2011, 08:53:16 PM by KurtManion »
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

Gan


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Re: My iPhone Game Tutorials for Beginners
« Reply #167 on: April 27, 2011, 05:32:21 PM »
Quote
And what is the name of the language that Xcode uses?
Xcode actually can use many languages. Java, C, C++, ect. But what you'll be using is called Objective C.

Quote
also how do the brackets [] and the other brackets {} differ.
[] are used for arrays and commands.
Example array:
int test[5];
test[0] = 33;

Example command:
NSString* myString = @"BWAHAAHAHA";
myString = [myString lowercaseString];

{} are used to put code in. For example:
if (test == 5) {
     test += 1;
     [self doSomeRandomCommand];
}
It's just organizing the code so the compiler knows what goes where.

x


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Re: My iPhone Game Tutorials for Beginners
« Reply #168 on: April 27, 2011, 06:57:31 PM »
Quote
Xcode actually can use many languages. Java, C, C++, ect. But what you'll be using is called Objective C.

[] are used for arrays and commands.
Example array:
int test[5];
test[0] = 33;

Example command:
NSString* myString = @"BWAHAAHAHA";
myString = [myString lowercaseString];

{} are used to put code in. For example:
if (test == 5) {
 Â    test += 1;
 Â    [self doSomeRandomCommand];
}
It's just organizing the code so the compiler knows what goes where.

Actually {} in Objective-C can also represent scope. Same as in Java and C++ (and C).
« Last Edit: April 27, 2011, 06:58:27 PM by x »

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Re: My iPhone Game Tutorials for Beginners
« Reply #169 on: April 27, 2011, 08:54:32 PM »
what do commands like += do, and is <> still a valid command, or can I use the regular inequal symbol?
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

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Re: My iPhone Game Tutorials for Beginners
« Reply #170 on: April 27, 2011, 08:58:32 PM »
test += 1
is the same as
test = test + 1

<> isn't a valid command. Instead use !=

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Re: My iPhone Game Tutorials for Beginners
« Reply #171 on: April 27, 2011, 09:02:06 PM »
and how do I find out about cases? Like what are all the different types, and what do they do?
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

GMG Kurt


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Re: My iPhone Game Tutorials for Beginners
« Reply #172 on: April 27, 2011, 09:04:35 PM »
when, and why would you use strong typing over weak typing, and vice versa
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

GMG Kurt


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Re: My iPhone Game Tutorials for Beginners
« Reply #173 on: April 27, 2011, 09:05:46 PM »
Quote

Actually {} in Objective-C can also represent scope. Same as in Java and C++ (and C).
what do you mean by scope?
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

GMG Kurt


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Re: My iPhone Game Tutorials for Beginners
« Reply #174 on: April 27, 2011, 09:06:56 PM »
Quote
Xcode actually can use many languages. Java, C, C++, ect. But what you'll be using is called Objective C.

[] are used for arrays and commands.
Example array:
int test[5];
test[0] = 33;

Example command:
NSString* myString = @"BWAHAAHAHA";
myString = [myString lowercaseString];

{} are used to put code in. For example:
if (test == 5) {
 Â    test += 1;
 Â    [self doSomeRandomCommand];
}
It's just organizing the code so the compiler knows what goes where.

what does the @ sign do?
And why would you put == instead of =
« Last Edit: April 27, 2011, 09:07:06 PM by KurtManion »
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

Gan


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Re: My iPhone Game Tutorials for Beginners
« Reply #175 on: April 27, 2011, 09:09:39 PM »
The @ tells the compiler that you're making an NSString. So @"this is a test" is an NSString you made. So you can do:
NSString* test = @"This is a test";

== means = but when comparing two objects you must use ==. So
if (1 == 1) {
     NSLog(@"Yay");
}

NSLog just prints out a message to the debugger.

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Re: My iPhone Game Tutorials for Beginners
« Reply #176 on: April 27, 2011, 09:14:07 PM »
it seems that
test[0] = 33;
is comparing two objects. Why doesn't it have the two equal signs, and does NSString just make a string variable?
Also where do you find all the cases, and what they do. It seems like you just pull them out of thin air :-/
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to

Gan


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Re: My iPhone Game Tutorials for Beginners
« Reply #177 on: April 27, 2011, 09:31:45 PM »
test[0] = 33;
That's setting a number to the index of 0 in an array.
If you want to compare two things you must use ==.

NSString is a type of string variable.

What do you mean by cases?

x


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Re: My iPhone Game Tutorials for Beginners
« Reply #178 on: April 27, 2011, 10:25:24 PM »
Scope is your programming locality.

for example take this piece of pseudocode:
int x = 10;
{
 Â   int x = 20;
 Â   output x;
}
output x;

Will print out:
20
10.

You can use {} to create a new scope.
« Last Edit: April 27, 2011, 10:25:34 PM by x »

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Re: My iPhone Game Tutorials for Beginners
« Reply #179 on: April 27, 2011, 10:48:03 PM »
Ah yeah, X is right. Obj-C isn't like Sc where all variables are global. You gotta make sure the variable you want is made within scope.