Topic:   Labyrinth Progress Topic   (Read 44013 times)


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Tireas Dragon


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Re: Labyrinth Progress Topic
« Reply #90 on: July 15, 2008, 10:50:09 AM »
If I knew SC's code well enough I might try it. I did try the Negative sprite thing but it was very glitchy and slow I could rewrite the entire code and try other things but that might take a while.
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Tireas Dragon


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Re: Labyrinth Progress Topic
« Reply #91 on: July 15, 2008, 11:07:40 AM »
I have taken your proposal into consideration and I have decided to do it.
EDIT: Not put labyrinth in SC.
EDIT: Put everything into sprites and see if I can make it load Incredibly fast.
EDIT: Without the blinking.
EDIT: Although it would help if AL released his version so compiled games could have more than 20 Sprites.
« Last Edit: July 15, 2008, 11:10:37 AM by Tireas_Dragon »
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Silverwind


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Re: Labyrinth Progress Topic
« Reply #92 on: July 15, 2008, 12:36:15 PM »
How will I know when there's a door in front of me? Will it have a different image or will it look like a regular wall?

EDIT: You've started a trend.
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Tireas Dragon


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Re: Labyrinth Progress Topic
« Reply #93 on: July 15, 2008, 02:05:53 PM »
Actually I already did that when the door is in front of you it shows it.
EDIT: Its actually kinda funny all those edits are separate too.
« Last Edit: July 15, 2008, 02:08:12 PM by Tireas_Dragon »
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Tireas Dragon


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Re: Labyrinth Progress Topic
« Reply #94 on: July 15, 2008, 03:34:42 PM »
Well the code is almost done. All I have to do now is make all the doors and stuff work and all the additional code work. Actually this code seems to be working decently OK in comparison to how well it worked before. All of  the walls and stuff are loaded at the same time so its very good.
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Silverwind


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Re: Labyrinth Progress Topic
« Reply #95 on: July 15, 2008, 04:09:09 PM »
Good stuff. :) Will there be a few days of work involved in the conversion?
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Tireas Dragon


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Re: Labyrinth Progress Topic
« Reply #96 on: July 15, 2008, 05:20:33 PM »
Probably not I might even get it done today. (in my time zone)
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Tireas Dragon


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Re: Labyrinth Progress Topic
« Reply #97 on: July 16, 2008, 12:48:40 AM »
Well I got it done but I am going to have to do some testing and other important things I should have a good version out tomorrow.
P.S. Silverwind the reason you can't be level one is because when you go down the main hallway you land on a spinner and get turned in a circle so you have no idea where you are.
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Re: Labyrinth Progress Topic
« Reply #98 on: July 16, 2008, 04:15:36 AM »
Oh. Shouldn't there be an indication of some sort? That makes the mapping element of the game considerably harder.

Perhaps you could implement a compass?
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Tireas Dragon


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Re: Labyrinth Progress Topic
« Reply #99 on: July 16, 2008, 08:50:28 AM »
Wow I actually thought of that. I guess I could do that but only if everyone's for it.
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Re: Labyrinth Progress Topic
« Reply #100 on: July 16, 2008, 10:03:14 AM »
I'm all for it.


-Gandolf

Tireas Dragon


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Re: Labyrinth Progress Topic
« Reply #101 on: July 16, 2008, 10:16:41 AM »
OK compass added. Now I have just found out there is a new glitch. The fireball doesn't work very well. Now when you cast it the whole screen goes black showing only the fireball then after the fireball is done the screen returns to normal. If it showed the monster it wouldn't be so bad.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Tireas Dragon


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Re: Labyrinth Progress Topic
« Reply #102 on: July 16, 2008, 12:10:39 PM »
Wow this fireball glitch is really tough to beat.
EDIT: Does anyone mind if the monster disappears while you cast fireball?
« Last Edit: July 16, 2008, 12:11:12 PM by Tireas_Dragon »
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

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Re: Labyrinth Progress Topic
« Reply #103 on: July 16, 2008, 12:14:00 PM »
I've never seen it cast, but I don't think I'd mind.
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Tireas Dragon


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Re: Labyrinth Progress Topic
« Reply #104 on: July 16, 2008, 12:42:08 PM »
Well you see if the monster disappears when you cast it looks like the monster dodged it.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.