Topic:   Project Vulcan   (Read 23259 times)


0 Members and 1 Guest are viewing this topic.

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: Project Vulcan
« Reply #15 on: September 05, 2008, 07:38:48 AM »
On vb.net, in the server, I have it so it saves the data each time something new happens. Such as, a player moves to a new tile, it sends their location, the server saves it in a .txt file. Everything is saved and will never lose progress. It runs 200+ fps.



-Gandolf