Topic:   Project Vulcan   (Read 5002 times)


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Gan


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Re: Project Vulcan
« Reply #15 on: September 05, 2008, 07:38:48 AM »
On vb.net, in the server, I have it so it saves the data each time something new happens. Such as, a player moves to a new tile, it sends their location, the server saves it in a .txt file. Everything is saved and will never lose progress. It runs 200+ fps.



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