I had this idea, when I make a game(or try to) I try to make something cool and complex. Space and shooting, fancy physics. But I've never gotten past the engine.
So the idea is what if we based game events on feelings.
A few weeks ago I got lost in the woods while running. (True story) Miles from civilization and light had just gone with the sunset. My legs were getting torn up from bushes, my shoes were soaked with water and I was worried about wild animals. I only had my iPhone's backlight to see a few feet in front of me. At the point were I was most hopeless, I saw lights in the distance and met some moonlight 4-wheelers that were able to take me back to camp.
Initial Feeling: Hopeless and slightly scared
Final Feeling: Relief
My theory is that games we consider good have a very positive Initial to Final Feeling amount.
Games that are bad have no difference between Initial and Final Feeling or a negative difference.
I lagged in a game of League of Legends and it cost me the game.
Initial Feeling: In control, good, hopeful
Final Feeling: Out of control, bad, hopeless
In that situation I got fed up with playing.
Another situation is Minecraft. I started placing blocks, placed more blocks, monotony got to me and I stopped.
Initial Feeling: Neutral
Final Feeling: Neutral
There was no positive feeling gain so I stopped playing Minecraft.
So the idea is that we need to get the Initial Feeling as low as possible and the Final Feeling as high as possible.
My game event idea I want to try to create to test this theory:
Player starts a mission where he has to destroy incoming enemies. He is able to handle it fairly decently. Then it starts getting more and more difficult. It is almost more than he can bear. Then the enemies increase by 10 fold. We are pushing the player to the breaking point.
Then the player gets rescued.
Initial Feelings: Distressed, hopeless, frustrated
Final Feelings: Relieved, happy, smiling, successful
People will like it because of the massive difference between the two feelings.
There's many different feelings. Curiosity is a great initial feeling, a terrible final feeling. Satisfaction is a great final feeling.
Can you guys think of more feelings that would work for Initial and Final feeling states?