Topic:   iPhone Project: Enlisting Map Creators   (Read 248607 times)


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WarHampster


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Re: iPhone Project: Enlisting Map Creators
« Reply #15 on: October 22, 2009, 09:00:33 AM »
AS3 is the language used by flash, it compiles to a .swf. It's a "real" programming language, you don't need flash to write and compile it. Check out the Adobe Flex open source AS3 SDK.
« Last Edit: October 22, 2009, 10:39:12 AM by WarHampster »

Mystor


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Re: iPhone Project: Enlisting Map Creators
« Reply #16 on: October 22, 2009, 12:18:26 PM »
Quote
AS3 is the language used by flash, it compiles to a .swf. It's a "real" programming language, you don't need flash to write and compile it. Check out the Adobe Flex open source AS3 SDK.
Yea, I just use flash to lay out stuff. It makes the programming a bit more easy :P

I am also using AS3 right now, but I prefer to use it in flash, mainly because I have it, and I know how to use it because of years of experience :P

Mist
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WarHampster


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Re: iPhone Project: Enlisting Map Creators
« Reply #17 on: October 22, 2009, 06:09:14 PM »
I'm working on the tiles now... do you guys mind if I get rid of the black outlines?

Gan


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Re: iPhone Project: Enlisting Map Creators
« Reply #18 on: October 22, 2009, 06:23:19 PM »
We can't get rid of the lines until the game is finished, or very near the finishing point.


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WarHampster


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Re: iPhone Project: Enlisting Map Creators
« Reply #19 on: October 22, 2009, 06:24:06 PM »
Why?

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Re: iPhone Project: Enlisting Map Creators
« Reply #20 on: October 22, 2009, 06:27:06 PM »
Silver would like to keep his new line-less awesome tiles untainted by the past of a failed group project involving them.


-Gandolf
« Last Edit: October 22, 2009, 06:27:32 PM by Gandolf »

Silverwind


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Re: iPhone Project: Enlisting Map Creators
« Reply #21 on: October 22, 2009, 06:38:13 PM »
Ooops! My mistake Gan; You're more than welcome to remove the border lines from the old set, I'm just edgy on granting the use of my new set. Yes indeed, I'd love to see any tiles you guys come up with, and if you can upgrade the old set to look good without border lines I'll be well impressed! Have you made any changes yet Hampster?
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WarHampster


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Re: iPhone Project: Enlisting Map Creators
« Reply #22 on: October 22, 2009, 07:40:21 PM »
Yeah, I've been cooking up new tiles. Quick preview:

New grass:

Different shades of grass:

New tree 1:

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Re: iPhone Project: Enlisting Map Creators
« Reply #23 on: October 22, 2009, 07:46:31 PM »
Wow! Those are brilliant! I really like the grass texture! :D
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WarHampster


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Re: iPhone Project: Enlisting Map Creators
« Reply #24 on: October 22, 2009, 07:47:54 PM »
Thanks.

Screen of the tiles fitting together:



Note how seamless the grass is... also, I tried to preserve the original set's feel by making the tree tiles stand out from the grass tiles.

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Re: iPhone Project: Enlisting Map Creators
« Reply #25 on: October 22, 2009, 07:54:12 PM »
The grass under the tree and outside the tree tile seem to be different. Looks a bit strange as the grass within the tree sprite forms a square under the tree.


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Re: iPhone Project: Enlisting Map Creators
« Reply #26 on: October 22, 2009, 07:56:21 PM »
Quote
I tried to preserve the original set's feel by making the tree tiles stand out from the grass tiles.

I can easily change it... I just think it looks better this way :P
« Last Edit: October 22, 2009, 07:57:07 PM by WarHampster »

Mystor


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Re: iPhone Project: Enlisting Map Creators
« Reply #27 on: October 22, 2009, 07:58:37 PM »
That looks sweet!

I can has?

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Re: iPhone Project: Enlisting Map Creators
« Reply #28 on: October 22, 2009, 08:01:26 PM »
Don't start mapping with anything I post... they're all WIP and liable to change.

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Re: iPhone Project: Enlisting Map Creators
« Reply #29 on: October 24, 2009, 04:17:58 PM »
Great news guys, you may have seen my update post in the original iPhone Project thread.

It took me a very long time, a bunch of frustrating bugs, lost sleep, and procrastination on cleaning the house. (Which I still have to do.) Though it was worth it.
The finished nav. system is completely customizable, stable, and user friendly. All we need to do is make the .img and .txt map files, stick them in, and it'll do the rest.

Once you finish vamping the tiles Warhampster; I'll stick up a video tutorial showing how to make maps, stick them in, and watch what happens.


-Gandolf
« Last Edit: October 24, 2009, 04:18:45 PM by Gandolf »