Topic:   CandyJam Game - Serving at the Arcade of the King   (Read 2745 times)


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WarHampster


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CandyJam Game - Serving at the Arcade of the King
« on: February 10, 2014, 07:39:02 AM »
Mine took me longer than I expected, but here it is!
http://itch.io/jam/candyjam/rate/1701

I wrote it in Haxe with some friends from school.


Connors


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Re: CandyJam Game - Serving at the Arcade of the King
« Reply #1 on: February 10, 2014, 09:47:24 AM »
This is great, Circuit! It's very rough around the edges but as soon as I tried it a few times I had a bunch of ideas how you might improve it and/or make it into a more interesting game. Are you planning to do anything more with it?

idea dump!
 - Mark text with the color of the machine it mentions, for example only the words "memory arcades" would be pink. For clarity.
 - Give players a way to move the machines away from the wall (it is a forklift after all)
 - TELL ME WHY I FAILED when I lose
 - Levels with walls in different places.

Something like this would also work for a sokoban-type game with pre-made levels, but that's a whole project in and of itself.
« Last Edit: February 10, 2014, 10:08:23 AM by Connors »
Warning: The above post may have been modified multiple times.

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WarHampster


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Re: CandyJam Game - Serving at the Arcade of the King
« Reply #2 on: February 10, 2014, 03:26:26 PM »
I'm WarHampster :P

I'm glad the losing experience is frustrating ;) that is intentional. The idea was to simulate the stupidity of how trademarks are handled in the US/ King's abuse thereof. If you read the text under the game it'll give you some context.

Thanks for the suggestions! I don't think I'm going to work on this any more, no. The source is on GitHub if you're interested: https://github.com/euclio/candy-jam-crush-saga