Topic:   Philosopher's Cup   (Read 27249 times)


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WarHampster


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Philosopher's Cup
« on: September 24, 2012, 09:09:45 PM »
I challenge you to create an interactive computer program that expresses a philosophical idea.

Suggest rules.

Connors


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Re: Philosopher's Cup
« Reply #1 on: September 24, 2012, 09:31:48 PM »
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I like the theme! It's open to a broad range of interpretations. Reminds me of what we were discussing in History class, I bet I can draw from that.
« Last Edit: September 24, 2012, 09:33:45 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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Re: Philosopher's Cup
« Reply #2 on: September 24, 2012, 09:47:59 PM »
Suggested start: right now.
Suggested end: October 8th.

Reuse of code and assets is fine.

GMG Kurt


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Re: Philosopher's Cup
« Reply #3 on: September 26, 2012, 09:22:21 PM »
oh god I just came up with the perfect idea for this.
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Re: Philosopher's Cup
« Reply #4 on: September 27, 2012, 05:46:19 AM »
I actually think this is an excellent idea. I might knock something small up.

WarHampster


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Re: Philosopher's Cup
« Reply #5 on: September 28, 2012, 05:52:08 AM »
I have started my game.

It features poetry and breakcore.

Charlo


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Re: Philosopher's Cup
« Reply #6 on: September 28, 2012, 09:04:18 PM »
If you need some inspiration, I found this list on Wikipedia: http://en.wikipedia.org/wiki/List_of_philosophical_concepts


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Re: Philosopher's Cup
« Reply #7 on: September 28, 2012, 09:48:19 PM »
Does the winner get the philosopher's stone? If so, I'm in. I could use a bit more elixer of life. I only have 600 years worth, and I want to outlive Yoda.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

WarHampster


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Re: Philosopher's Cup
« Reply #8 on: October 01, 2012, 12:53:25 PM »
I could send you hallucinogenic truffles, but I can't gurantee they'll positively affect your lifespan.

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Re: Philosopher's Cup
« Reply #9 on: October 02, 2012, 12:30:59 AM »
I might try to do a really simple text based adventure in a functional language like F#.
« Last Edit: October 02, 2012, 12:35:59 AM by x »

WarHampster


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Re: Philosopher's Cup
« Reply #10 on: October 02, 2012, 08:35:52 PM »
My entry is going to be a sort of experiment in which participants use a function of the following type signature:

language -> music

The purpose of this experiment is to demonstrate the neuroscientific hypothesis that figurative language excites diverse regions of the brain, such as those involved in audio perception. Participants will select pieces of figurative and literal writing that they are familiar with. The function will convert one of the pieces to a breakbeat. After listening to the beat, the participant will be asked to identify the writing from which it originated.

Hypothesis: participants will identify figurative writing more quickly and with greater accuracy than literal writing.

Neuroscience is the new philosophy!

Connors


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Re: Philosopher's Cup
« Reply #11 on: October 02, 2012, 11:03:21 PM »
I wish I'd given myself more time to program something, I hate deadlines. Maybe I can still whip together a game in Processing.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

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Re: Philosopher's Cup
« Reply #12 on: October 02, 2012, 11:14:50 PM »
I love deadlines. I love the whooshing sound they make as they fly by.

(Douglas Adams)

But seriously make something, anything! This is a challenge of spontaneity, of anarchy - take the first thing that pops into your head and spin it into a thing made of zeros and ones and cough it up onto the internet to be assimilated into the whirlwind of of bits and bytes and words that make some sort of sense if filtered through the right models.
« Last Edit: October 02, 2012, 11:27:40 PM by GMG WarHampster »

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Re: Philosopher's Cup
« Reply #13 on: October 05, 2012, 06:44:22 AM »
So I made this nifty little text based adventure engine in F# in ~40 lines. I say nifty because its purely functional, and thus entirely side-effect free. I'm going to try and see what I can do with <= 100 lines of code, including all game data definition (dialogue and descriptions). We'll see how I go.
« Last Edit: October 05, 2012, 06:51:32 AM by x »

WarHampster


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Re: Philosopher's Cup
« Reply #14 on: October 05, 2012, 05:36:21 PM »
That sounds really cool! I think that forcing oneself to work inside restrictions (however arbitrary) can spur creativity.

Do you use F# often? My experience in functional programming is in Scheme and SML and while I understand the appeal of pithy code I think I'd go crazy trying to organize a large project under that paradigm.