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AbsurdEngine Voxels
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AbsurdEngine Voxels
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WarHampster
GMG Extraordinaire
Posts: 1501
The People's Moderator
Re: AbsurdEngine Voxels
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Reply #45 on:
November 26, 2012, 04:29:55 PM »
Brilliant! I can think of a few more optimizations, then I'll add support for loading .vox models.
Thanks
I think it will look really cool when I get lights and shadows in. Yeah, of course.
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Connors
^ This guy is amazing.
Posts: 2374
It's a secret to everyone...
Re: AbsurdEngine Voxels
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Reply #46 on:
November 26, 2012, 05:30:14 PM »
I got similar results to Gan, between 100-200 fps, and when I added a some models it was around 60, and I kept adding them but it was never lower than about 20 fps. I'd like to see how shading looks.
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"In a great game, the character must never perfectly obey the user's command"
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