Topic:   Sounds   (Read 22466 times)


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Zoo


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Sounds
« on: January 20, 2011, 05:34:38 PM »
Does GM have a limit of sounds?
If so, how many?
-zoo
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Tireas Dragon


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Re: Sounds
« Reply #1 on: January 20, 2011, 09:54:17 PM »
50 I believe.
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Zoo


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Re: Sounds
« Reply #2 on: January 20, 2011, 10:31:43 PM »
Really?
ok.
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Al Staffieri


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Re: Sounds
« Reply #3 on: January 21, 2011, 12:47:24 AM »
If you just need some blips or beeps for things like power ups or bonus points, try using the NOTE command. For example, try this for a power up or bonus.

NOTE 60 5
NOTE 65 5
NOTE 70 5

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Re: Sounds
« Reply #4 on: January 21, 2011, 06:20:45 AM »
You can also use the MOVIE command for sounds. In fact you should do this anyway for music, etc. You can save the music as compressed MP3 or AAC and save space. If you save the music as a System 7 it will be very large.

Connors


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Re: Sounds
« Reply #5 on: January 21, 2011, 08:50:36 AM »
Waaaait did you say System 7? Why is it called that? ???
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Silverwind


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Re: Sounds
« Reply #6 on: January 21, 2011, 03:20:01 PM »
In the good old days the Macintosh operating system was known as System instead of Mac OS. System 7 was the biggy that introduced Quicktime and whatnot.
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Zoo


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Re: Sounds
« Reply #7 on: January 21, 2011, 05:13:13 PM »
Yeah, I'll use the MOVIE command.
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Re: Sounds
« Reply #8 on: March 13, 2011, 12:49:42 PM »
Quote
NOTE 60 5
NOTE 65 5
NOTE 70 5

what are the musical note equivalents of these, Like C, D, E
« Last Edit: March 13, 2011, 12:51:11 PM by KurtManion »
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Re: Sounds
« Reply #9 on: March 13, 2011, 04:14:14 PM »
I don't really know.
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Al Staffieri


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Re: Sounds
« Reply #10 on: March 14, 2011, 07:58:47 AM »
Quote

what are the musical note equivalents of these, Like C, D, E

This should be correct:


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Re: Sounds
« Reply #11 on: March 14, 2011, 03:13:45 PM »
w00t. Gonna make my favorite songs in GM! anyone else?
Oh, and in the Scripting language reference, you have the length of the note labeled as it's volume. It would be cool if you could control both.
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Re: Sounds
« Reply #12 on: March 14, 2011, 03:19:09 PM »
Thanks Al that'll be a great help for composing a song.

How would you have a note command block playing something like a theme music, while your character is doing the main functions of the game?
« Last Edit: March 14, 2011, 03:20:18 PM by KurtManion »
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Re: Sounds
« Reply #13 on: March 14, 2011, 03:57:56 PM »
Just put them together, no need for a timer or anything.
example:
NOTE 60 10
NOTE 65 10
NOTE 70 10
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Re: Sounds
« Reply #14 on: March 14, 2011, 04:40:35 PM »
Quote
Just put them together, no need for a timer or anything.
example:
NOTE 60 10
NOTE 65 10
NOTE 70 10

I tried this and it doesn't work. It'll run this and then it will do the main options. So it seems like in a true adventure game, it would be doing the beeps in-between actions.

Is there any way of making sounds like this externally, and export them into an snd or mp3 file I can run in GameMaker as the music?
« Last Edit: March 14, 2011, 04:41:19 PM by KurtManion »
Just your average Weekend Warrior.
Yes I know I have bad spelling, it's what makes me such a good programmer!

"Old art, weather magnificent or wretched, is always the raw material of new art. The artist's job, though, is to