Equanox: Group Projects never go anywhere.
Silverwind: Knight spelled night?! Man, this cold is effecting my very grammar!
There, now we've quoted each other's sigs, and one of them was by me!
Weeeee!
...If someone would make graphics and how things would work(GamePlay), I would re-create it in vb.net, than it would easily be portable to Gm.
-Gandolf
Cool, I'll try writing the engine in GM as well, that way if one goes bad we have another to fall back on. I don't think we should aim to
copy the game as such, just use it a the base for our own. Here's my vague idea:
The entire game is 1 on 1 arena style combat. Each character is assigned a base set of attacks which vary depending on the character's class. (Fighter's focus on high damage, Archer's on range, Thieves on avoiding attacks and status ailments such as poisoning etc.) A character can learn up to 4 attacks, after that they must delete a learned attack in order to learn a new one. New attacks can be bought in shops and possibly awarded after leveling up.
Since the whole game is really just a turn based battle engine, it should be easy to make. While it's probably best to keep the programming staff to a minimum, the more people willing to submit art the better. Once we draw up a rough damage table we can get rolling. I'll start on stat calibration right away.