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Inventory System
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Inventory System
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Silverwind
^ This guy is amazing.
Posts: 2805
For the glory of my maker
Re: Inventory System
«
Reply #15 on:
June 13, 2008, 03:54:52 PM »
Just checked it now. Nice, though it's not the source code. Was that intentional?
(also, I got Silverwind's Titanium Plate. Awesome!
)
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Tireas Dragon
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Trying to recover from my shattered screen.
Re: Inventory System
«
Reply #16 on:
June 13, 2008, 04:06:11 PM »
do you want the source code? It looks like your making a inventory system quite similar.
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Gan
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Re: Inventory System
«
Reply #17 on:
June 13, 2008, 04:27:52 PM »
Ah, this is great, once I get a few things straightened out I will see if I can put this in a few Sc games!
Sorry I didn't check this out earlier, I have been gone for a week.
-Gandolf
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Silverwind
^ This guy is amazing.
Posts: 2805
For the glory of my maker
Re: Inventory System
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Reply #18 on:
June 13, 2008, 05:34:22 PM »
Quote
do you want the source code? It looks like your making a inventory system quite similar.
No thanks, I don't need it. I just thought you were releasing the system as open source and was making sure you knew it was a compiled app in case you had done so by mistake.
I believe there was a fantastic inventory system in SC awhile ago. Eq knows more about it than I do.
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Tireas Dragon
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Posts: 1626
Trying to recover from my shattered screen.
Re: Inventory System
«
Reply #19 on:
June 13, 2008, 08:19:16 PM »
Really what did it do and how did it work?
«
Last Edit: June 13, 2008, 08:19:26 PM by Tireas_Dragon
»
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Silverwind
^ This guy is amazing.
Posts: 2805
For the glory of my maker
Re: Inventory System
«
Reply #20 on:
June 14, 2008, 03:05:08 AM »
I'm not exactly sure, though I do remember seeing the code. I think it actually stored
every
item the player was carrying in an array, and could replace the values whenever the player gained or lost an item. I could have completely misinterpreted it though, as I couldn't really understand the code.
EDIT:
Oh yeah, it was supposed to store them in categories somehow as well. I think that was why everyone was exited about it.
«
Last Edit: June 14, 2008, 03:06:39 AM by Silverwind
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EqwanoX
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Re: Inventory System
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Reply #21 on:
June 14, 2008, 09:52:44 AM »
you might be talking about the one redd made on snet, but all he did was post the code for obtaining an item, he didnt make a working demo
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Silverwind
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Posts: 2805
For the glory of my maker
Re: Inventory System
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Reply #22 on:
June 14, 2008, 10:48:25 AM »
Hey TD, what game are you using this in?
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Tireas Dragon
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Posts: 1626
Trying to recover from my shattered screen.
Re: Inventory System
«
Reply #23 on:
June 14, 2008, 10:51:02 AM »
Well after I finish Labyrinth ( I haven't given up on it) I will probably revive work in Darksville and use this in it.
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Tireas Dragon
GMG Extraordinaire
Posts: 1626
Trying to recover from my shattered screen.
Re: Inventory System
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Reply #24 on:
June 14, 2008, 11:10:42 AM »
The best thing to do with this is probably make a system for judging the value of each bonus and developing a fair value system of each item judging sell value.
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EqwanoX
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Re: Inventory System
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Reply #25 on:
June 15, 2008, 10:13:06 AM »
darksville is pretty good, it has a lot done, map, shops, battle engine, theres no reason not to finish it, i liked it
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Tireas Dragon
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Posts: 1626
Trying to recover from my shattered screen.
Re: Inventory System
«
Reply #26 on:
June 15, 2008, 05:13:27 PM »
The only map done is the world map. The battle engine doesn't work either. If I revive work on it a lot will have to be completely redone.
«
Last Edit: June 15, 2008, 05:14:08 PM by Tireas_Dragon
»
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