News
Articles & Tutorials
Games
HTML5 GM
Developer Tools
Developer Sites
Forum
GMG Contest
Home
Help
Search
Login
Register
Game Maker's Garage Forum
»
Game Maker's Garage
»
Trash Talk
»
Examples of Good Game Design
« previous
next »
Print
Pages: [
1
]
Topic:
Examples of Good Game Design
(Read 5989 times)
0 Members and 1 Guest are viewing this topic.
Connors
^ This guy is amazing.
Posts: 2374
It's a secret to everyone...
Examples of Good Game Design
«
on:
February 20, 2015, 03:46:46 PM »
https://www.youtube.com/watch?v=RowTMIJvos8#t=549
Games like Meat Boy should be able to teach you without having a wordy tutorial.
They gradually introduce new mechanics to pull in people's interest.
And they gradually introduce more ways that you can fail.
And in this case, people are going to go through a similar process regardless of age.
There are so many things I love about this video.
«
Last Edit: February 20, 2015, 03:48:21 PM by Connors
»
Logged
Warning: The above post may have been modified multiple times.
"In a great game, the character must never perfectly obey the user's command"
- Tim Rogers
http://connorspuzzles.tumblr.com/
Gan
Administrator
^ This guy is amazing.
Posts: 4411
Re: Examples of Good Game Design
«
Reply #1 on:
February 20, 2015, 05:30:26 PM »
If I had a successful game, I'd post it here.
Good idea though. Gradually introduce ways to fail.
Logged
Check out this tile engine made in HTML5 GM!
Zoo
GMG Extraordinaire
Posts: 1686
Re: Examples of Good Game Design
«
Reply #2 on:
February 20, 2015, 09:05:54 PM »
https://www.youtube.com/watch?v=8FpigqfcvlM
Just thought this was relevant
Logged
Kirby, your pudgy buddy from dream land, is back again on the game boy®!
Connors
^ This guy is amazing.
Posts: 2374
It's a secret to everyone...
Re: Examples of Good Game Design
«
Reply #3 on:
February 21, 2015, 10:46:40 PM »
Yeah that's a cool video, it describes pretty well what a good tutorial should do, but it also says f**k a lot. But, I should have expected that from Egoraptor.
Logged
Warning: The above post may have been modified multiple times.
"In a great game, the character must never perfectly obey the user's command"
- Tim Rogers
http://connorspuzzles.tumblr.com/
Zoo
GMG Extraordinaire
Posts: 1686
Re: Examples of Good Game Design
«
Reply #4 on:
February 22, 2015, 01:10:50 AM »
I mean, whatever diction it takes to get the job done, man. Wouldn't be an eloquent discussion of proper game design if it didn't use the f-word consistently.
Logged
Kirby, your pudgy buddy from dream land, is back again on the game boy®!
Gan
Administrator
^ This guy is amazing.
Posts: 4411
Re: Examples of Good Game Design
«
Reply #5 on:
February 22, 2015, 09:33:21 PM »
Haha, you're calling the F-bomb eloquent?
Logged
Check out this tile engine made in HTML5 GM!
Zoo
GMG Extraordinaire
Posts: 1686
Re: Examples of Good Game Design
«
Reply #6 on:
February 23, 2015, 05:06:30 PM »
Was sarcasm
Logged
Kirby, your pudgy buddy from dream land, is back again on the game boy®!
Print
Pages: [
1
]
« previous
next »
Game Maker's Garage Forum
»
Game Maker's Garage
»
Trash Talk
»
Examples of Good Game Design