That's the most constructive and thoughtful response I've received. Thanks for taking the time to write it.
once al makes methods youd only have to change the one method
Don't I know. Long have I dreamed of my future RPG engine's code... *drools* ... *on Irish politicians*
now, what i dont like: theres no real need to use the keyboard in battle ide like to click attack, and why wasnt the select button something easy like spacebar instead of "a"
I like the idea of using the arrows to navigate the battle engine, but I agree that "a" is a rather "stand out" button to use as confirm. The reason I didn't use spacebar from the beginning is because it has no keydown return, and at the time I didn't understand the ACS command. I'll change this in the update.
when a battle is engaged the characters take to long to scroll on screen, its agonizeing, they should scroll on in five quick increments at the most.
Interesting. I'll experiment with a faster movement in the update.
chests need more gold, when i only get like 4 gold its a dissapointment.
As mentioned before, this is a very delicate aspect of the game. I still find gold balancing tedious work, which is surprising considering that item purchasing is in linear format in QoM. Chests will usually contain the same amount of gold as a monster on the same dungeon level would carry.
when attacking the characters should move at each other instead of a sword
I'll consider it, but I quite like the sword thing. Perhaps I'll add different attack icons for different monsters. Swords, claws, spell effects etc.
what i like: everything else, great graphics, and i love the big maps and selectable characters give it replay value
Thanks, I'm particularly glad you like the graphics.
I'm really pleased with the entity sprites, and can't wait to revamp the scenery tiles.
In terms of replayability, I'm thinking of having a few of the rooms different depending on your race, and perhaps having certain rare items only attainable by certain races. (Gauntlets of Rage only obtainable by Dwarves, Cloak of Protection by Elves, and Ring of Greater Healing by Humans)