Topic:   EqwanoX(Sc) Vs. Gan(Obj-C)   (Read 8774 times)


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EqwanoX


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Re: EqwanoX(Sc) Vs. Gan(Obj-C)
« Reply #15 on: March 03, 2010, 06:49:57 PM »
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My first problem was with Athoria. Sc was not fast enough and couldn't detect collisions before hitting objects, so I moved on.
do you still have this? can you post it, ide like to take a look, but was it with 2.0?

EqwanoX


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Re: EqwanoX(Sc) Vs. Gan(Obj-C)
« Reply #16 on: March 04, 2010, 12:18:47 PM »
 the war is back on, check this out, i recreated the balloon game in sc, WITH moving balloons, and its only 40 lines, like i said... less time..... less code..... but better? i suppose we should let the gmg decide. iether way im ready for the next challenge

http://www.mediafire.com/file/giyj0rmtjnt/balloon%20game.scproj

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Re: EqwanoX(Sc) Vs. Gan(Obj-C)
« Reply #17 on: March 04, 2010, 03:34:04 PM »
I liked EQ's version more, but just becouse of the moving targets.
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Xiphos


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Re: EqwanoX(Sc) Vs. Gan(Obj-C)
« Reply #18 on: March 04, 2010, 04:32:43 PM »
Same, though Eq didn't have rotation I like his for the easy controls, moving targets, and nice character sprite.

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Re: EqwanoX(Sc) Vs. Gan(Obj-C)
« Reply #19 on: March 04, 2010, 06:22:27 PM »
OH NOES it downloaded as a .txt file!
Warning: The above post may have been modified multiple times.

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Gan


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Re: EqwanoX(Sc) Vs. Gan(Obj-C)
« Reply #20 on: March 04, 2010, 07:16:51 PM »
Not bad, but better wouldn't be the word I'd choose:
http://screencast.com/t/YTdhYjJhYW

A few down sides to your replicated version are:
- Much more complex code, NTHFIELD means much more work went into making it.
- 51% CPU usage compared to my 9%.
- 38mb of ram used compared to my 16mb.
- Yours doesn't support infinite bullets like mine.
- Yours isn't quite so much of a game. Where's the pop count? Or challenge, shooting until all balloons are gone just isn't as entertaining.

I wouldn't call your quite a replica. Seems to be missing key features.

Challenge 1 ~ 2.0


-Gan
P.S. My best pop count was 560. Can any of you guys beat that?
« Last Edit: March 04, 2010, 07:20:36 PM by Gandolf »

EqwanoX


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Re: EqwanoX(Sc) Vs. Gan(Obj-C)
« Reply #21 on: March 04, 2010, 07:45:15 PM »
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Not bad, but better wouldn't be the word I'd choose:
http://screencast.com/t/YTdhYjJhYW
did you tamper with the sourse?! cause theres no bugs in mine

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- Much more complex code, NTHFIELD means much more work went into making it.
- 51% CPU usage compared to my 9%.
"complex"?! 40 lines is 40 lines dude, it was pretty simple to make


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- 38mb of ram used compared to my 16mb.
and?! what, your computer cant handle 38megs of ram?

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I wouldn't call your quite a replica. Seems to be missing key features.
i said ide do what you did with less code, in less time, and better, in an "inferior" program
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Challenge 1 ~ 2.0
-Gan
P.S. My best pop count was 560. Can any of you guys beat that?
LOLOLOLOLOL, thats hilarious! its on now!
« Last Edit: March 04, 2010, 07:48:27 PM by EqwanoX »

WarHampster


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Re: EqwanoX(Sc) Vs. Gan(Obj-C)
« Reply #22 on: March 04, 2010, 08:44:18 PM »
Regular languages are complicated but are powerful and efficient.

Scripting languages are easy to use but are simple and slow.

The solution? Most commercial games are written in a combination of a programming language and a scripting language. The base engine and other speed-critical stuff is written in C++ or whatever, and then game events are scripted.  
« Last Edit: March 04, 2010, 08:44:44 PM by WarHampster »

EqwanoX


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Re: EqwanoX(Sc) Vs. Gan(Obj-C)
« Reply #23 on: March 05, 2010, 03:14:12 PM »
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- Yours isn't quite so much of a game. Where's the pop count? Or challenge, shooting until all balloons are gone just isn't as entertaining.
-round 2-
i added a hit count, and it saves the top 5 scores)
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- Yours doesn't support infinite bullets like mine.
oh really? cause i just added a machine gun along with shotgun, laser and tesla coil,:o its about 300 lines right now, how bout you? are you in the thousands yet?8)
http://www.mediafire.com/file/iazmy2nymq5/balloon%20game%202.zip
it runs much faster compiled
« Last Edit: March 05, 2010, 06:53:12 PM by EqwanoX »

Xiphos


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Re: EqwanoX(Sc) Vs. Gan(Obj-C)
« Reply #24 on: March 05, 2010, 03:25:02 PM »
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did you tamper with the sourse?! cause theres no bugs in mine
No bugs in the one I downloaded either.

And Gan, 562 is the new record!  :P  Nice 2.0.

And Eq, nice new weapons, timers, and high score list!
« Last Edit: March 05, 2010, 03:28:13 PM by Xiphos »

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Re: EqwanoX(Sc) Vs. Gan(Obj-C)
« Reply #25 on: March 05, 2010, 06:51:00 PM »
Wow, those are pretty nifty games. :) Nice out of the blue production guys!
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Tireas Dragon


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Re: EqwanoX(Sc) Vs. Gan(Obj-C)
« Reply #26 on: March 06, 2010, 09:47:17 AM »
614 I WIN
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

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Re: EqwanoX(Sc) Vs. Gan(Obj-C)
« Reply #27 on: March 06, 2010, 04:12:47 PM »
How fast is the timer on yours Eq? It ticks 3 times a second for me.
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EqwanoX


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Re: EqwanoX(Sc) Vs. Gan(Obj-C)
« Reply #28 on: March 06, 2010, 07:47:59 PM »
yea i gotta fix that, my top score is bogus because of that glitch

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Re: EqwanoX(Sc) Vs. Gan(Obj-C)
« Reply #29 on: May 15, 2010, 08:47:33 AM »
Hey guys. I'm going to be taking my challenge game a step further and make it into an iPhone and iPad app.
I never realized it's potential but I could sell this app for free and make monies off of ads. The game is nearly all done, just need to add some cool looking menus, beef up the graphics a bit, add a global and private high scores list, add ads, and maybe a few more weapons and/or targets.
I'll take out the music and maybe turn the flashing off. Make shooting slower, less and smaller balloons.
I think I'll either name it Balloon Pop or Shooting Man. The storyline would ride some where along the lines off:
"This is our training facility - Balloon Pop. You're goal young sniper is to become the best...."


-Gan
« Last Edit: May 15, 2010, 09:00:21 AM by Gandolf »