Topic:   Gan broke the GMG   (Read 10346 times)


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Zoo


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Gan broke the GMG
« on: March 31, 2012, 02:11:00 PM »
Again.
The chat is broken. This is the only way I can reach you.

Why would you do this RIGHT when I start to understand HTML5 GM? My project had better have saved...
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Zoo


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Re: Gan broke the GMG
« Reply #1 on: June 07, 2012, 03:36:22 PM »
Well, I hate to do this, but, gan broked it.
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Gan


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Re: Gan broke the GMG
« Reply #2 on: June 07, 2012, 03:49:53 PM »
Yeah yeah yeah... working on it.

Connors


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Re: Gan broke the GMG
« Reply #3 on: June 08, 2012, 01:31:16 PM »
Okay you gotta admit this was pretty funny.
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Zoo


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Re: Gan broke the GMG
« Reply #4 on: June 08, 2012, 01:38:40 PM »
This should serve as a substitute for when the chat dies.
Hello, connors
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Re: Gan broke the GMG
« Reply #5 on: June 08, 2012, 02:13:00 PM »
So I was messing with Cleverbot and when I said "We're no strangers to looove..." it replied with the second line of the song. And so I kept hitting the "Think For Me!" button...
Quote
Cleverbot: Roll'd.

User: We're no strangers to loooove...

Cleverbot: You know the rules, and so do I.

Cleverbot (To myself): A full commitments what I'm thinking of.

Cleverbot (To myself): You wouldn't get this from any other guy.

Cleverbot (To myself): I just wanna tell you how I'm feeling.

Cleverbot (To myself): Gotta make you understand.

Cleverbot (To myself): Never gonna give you up.

Cleverbot (To myself): Never gonna let you down.

Cleverbot (To myself): Never gonna run around.

Cleverbot (To myself): And desert you.
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"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Zoo


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Re: Gan broke the GMG
« Reply #6 on: June 08, 2012, 02:27:40 PM »
I was watching a lets play of an old computer game of candyland.... fun times...
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Re: Gan broke the GMG
« Reply #7 on: June 08, 2012, 03:23:57 PM »
Gan! I can't answer you, it's borken again
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Re: Gan broke the GMG
« Reply #8 on: June 10, 2012, 09:01:14 PM »
Gan y u break chatbox again :C
El Psy Congroo

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Re: Gan broke the GMG
« Reply #9 on: June 10, 2012, 09:39:26 PM »
So, the grass in the chat game is grainy and tends to flicker when it moves. This is the same effect you get on 3D textures with details on too small of a scale. I recommend you find one that's smoother or has larger areas of single colors.
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"In a great game, the character must never perfectly obey the user's command"
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Re: Gan broke the GMG
« Reply #10 on: June 10, 2012, 09:41:50 PM »
Zoo made it. You wanna try your hand at making grass?

Just keep it at 100x100 or less.

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Re: Gan broke the GMG
« Reply #11 on: June 10, 2012, 10:36:23 PM »
well, what would make it closest to a 1:1 size ratio? That helps with blurring.
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"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

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Re: Gan broke the GMG
« Reply #12 on: June 10, 2012, 11:12:08 PM »
Well, I tile the grass. Doesn't matter what size it is. Just small enough to load fast.

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Re: Gan broke the GMG
« Reply #13 on: June 11, 2012, 12:31:48 AM »
Why nojust stteal the texture from QoM? I liked thoes tiles a lot.

Ps sry if its already fixed but i cant c cause im on my ipod
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Re: Gan broke the GMG
« Reply #14 on: June 11, 2012, 12:53:25 AM »
Still look funny. QoM grass would be too pixelly.