Topic:   Emerin Group Proj.   (Read 15404 times)


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EqwanoX


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Re: Emerin Group Proj.
« Reply #15 on: July 05, 2008, 10:00:54 AM »
 can you post the code for createing and moveing sprites? also how would i test it? does it have a run game like in sc?

Gan


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Re: Emerin Group Proj.
« Reply #16 on: July 05, 2008, 12:04:07 PM »
Do you have any kind of Aim or instant messenger? That would make it a lot easier to teach you, and I don't want this topic filled with Tnt sprite codes and examples.


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Silverwind


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Re: Emerin Group Proj.
« Reply #17 on: July 05, 2008, 02:38:05 PM »
Why not start a new topic? I'd be interested in seeing the syntax as well. I have MSN, but I've never really used it. My username is Silverwind, and email is dropZjonnyZaZlineZatZhotmail.com minus the capital "Z"s. (haha... try harvest that information, spambots!)
« Last Edit: July 05, 2008, 02:48:43 PM by Silverwind »
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Tireas Dragon


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Re: Emerin Group Proj.
« Reply #18 on: July 05, 2008, 03:20:23 PM »
Smart Silverwind, spambots will never be able to harvest it.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

EqwanoX


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Re: Emerin Group Proj.
« Reply #19 on: July 05, 2008, 03:44:08 PM »
i dont have aim or msn

Gan


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Re: Emerin Group Proj.
« Reply #20 on: July 06, 2008, 12:13:07 PM »

Gnome


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Re: Emerin Group Proj.
« Reply #21 on: July 09, 2008, 03:59:12 PM »
Is there any way to draw your own sprites in TNT or does it all have to be imported


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Re: Emerin Group Proj.
« Reply #22 on: July 09, 2008, 06:07:33 PM »
Welcome back.

No, you have to draw it in a seperate app. That's probably going to be a feature in Tnt2 when it comes out.


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Re: Emerin Group Proj.
« Reply #23 on: July 09, 2008, 08:19:58 PM »
You can draw things in TNT though.

You can draw lines, rectangles, ovals, polygons, in any color.

Gan


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Re: Emerin Group Proj.
« Reply #24 on: July 10, 2008, 08:29:48 AM »
Also, Tnt does have a Z axis. Meaning, 3D capability, though I haven't looked much into it.


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Gan


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Re: Emerin Group Proj.
« Reply #25 on: July 10, 2008, 08:44:13 AM »
Here is some 3D goodness that Danny posted up a while ago:

http://allnodcoms.com/tnt_files/3dcube.sit

There was also one about simulating how the Earth, moon, and solar system rotates, but the link is down.


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raddakar


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Re: Emerin Group Proj.
« Reply #26 on: August 10, 2008, 09:52:09 AM »
Hey, this is Raddakar from Silver Creator forums. I finally registered for these forums.
The most info on Emerin is on the creative mac forums (creativemac.vndv.com) , so thats a good place to go if you want to talk about Emerin.
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Re: Emerin Group Proj.
« Reply #27 on: September 12, 2008, 05:48:27 AM »
How's progress on this going?
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WarHampster


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Re: Emerin Group Proj.
« Reply #28 on: September 12, 2008, 05:59:17 AM »
Quote
Also, Tnt does have a Z axis. Meaning, 3D capability, though I haven't looked much into it.
The source code for a simple tnt 3d game was released a while ago, search through the forums and you should find it.

Gan


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Re: Emerin Group Proj.
« Reply #29 on: September 12, 2008, 07:19:43 AM »
Actually, I'm not sure about the Z-Axis, but there is a 3D game someone made by having tree sprites and wall sprites that rotate when your character rotates and moves giving it a 3D-ish effect.


-Gandolf
« Last Edit: September 12, 2008, 02:45:17 PM by Gandolf »