Topic:   Light Maze   (Read 20458 times)


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Gan


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Re: Light Maze
« Reply #15 on: November 30, 2010, 04:40:58 PM »
This is simply fantastic!

Levels were challenging but fun. Though there were a few key press glitches. Sometimes pressing an arrow key would cause the line to go the wrong way.

Connors


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Re: Light Maze
« Reply #16 on: November 30, 2010, 07:46:51 PM »
Thanks' Gan! I appreciate the feedback. I think you mean when the level starts? I fixed one glitch like that. The code prevents you from turning the opposite way you were last going, but it still applied when you were stopped.
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Gan


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Re: Light Maze
« Reply #17 on: November 30, 2010, 08:09:19 PM »
Yeah, that was it. On the start sometimes it'd head the opposite way.

Tireas Dragon


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Re: Light Maze
« Reply #18 on: December 02, 2010, 01:43:06 AM »
It seems when I start moving If I choose to start going left or right I go the other way. Is this supposed to happen? (I am guessing no.)
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Connors


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Re: Light Maze
« Reply #19 on: December 05, 2010, 01:11:29 AM »
New version is up, same place, same button!
 I made some major changes guys. Oh yeah and the turning glitch was banished as well.
Now I gotta get some sleep. Tomorrow, I look at Silver Creator!
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"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

Silverwind


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Re: Light Maze
« Reply #20 on: December 05, 2010, 03:50:14 AM »
Awesome stuff! I love the last level, it's really tricky.
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Xiphos


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Re: Light Maze
« Reply #21 on: December 05, 2010, 10:07:06 AM »
Really nice. Can I suggest difficult settings for noobs like me? :D

WarHampster


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Re: Light Maze
« Reply #22 on: December 05, 2010, 11:07:18 AM »
That was really fun and hard! I love the last level with the approaching red line of death :)

Connors


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Re: Light Maze
« Reply #23 on: December 05, 2010, 01:04:26 PM »
Thanks guys! I think I'll be continuing this one for a long time.

@Xiphos: I planned on adding more levels in between so there's a good learning curve and more puzzles and such.

Basically, I want to see what I can add to it and THEN make a lot of levels, and there's a chance that I can add other people's maps for levels because you can import map files, all I'd have to do is provide a file with a template map with all the tiles and info on what the objects do.
Oh and I want to add a level select and have it create a save file later. BUT now I think I should think about the contest.
« Last Edit: December 05, 2010, 01:07:50 PM by Connors »
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"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

EqwanoX


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Re: Light Maze
« Reply #24 on: December 05, 2010, 01:09:05 PM »
it doesnt work, is it 10.6 only?

Connors


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Re: Light Maze
« Reply #25 on: December 05, 2010, 01:21:39 PM »
You're kidding, right? I'm using an old eMac with OS 10.4.11 and I think TNTBasic is even older. :P

Anyways, what kind of computer are you on and did it give an error message?
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"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

EqwanoX


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Re: Light Maze
« Reply #26 on: December 05, 2010, 04:57:26 PM »
oh it works, i guess it just takes a while to load. nice work

Connors


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Re: Light Maze
« Reply #27 on: January 04, 2011, 10:20:48 PM »
OK you guys I've decided to take a break from the adventure game and do a little more with this, because that was slowing down. I nearly got the save files figured out, so now I just need to add the following:
 - A real menu
 - A level select screen
 - A pause menu
 - Maybe I'll add achievements, just for fun
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Connors


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Re: Light Maze
« Reply #28 on: February 17, 2011, 07:11:50 PM »
Found out more about TNT's save file functions, I'll let you know once I get Level Select working. But before I even do that I can't figure out why it won't go back to the menu...
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

GMG Kurt


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Re: Light Maze
« Reply #29 on: April 30, 2011, 10:02:23 AM »
I played it, and loved it the 1 by 1 cycle was a better idea than my 3 by 5 cycle, it was annoying coding to make it line up corectly with the grid lines
« Last Edit: April 30, 2011, 10:02:30 AM by KurtManion »
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