so your officially porting gigan to realbasic? it seems like gigan was near completion already. it always gets so close then you decide to go in a completely different direction. the refined features look nice, but is it worth starting over?
Firstly, Gigan was nowhere near finished on SC. The code came close, but graphically I nearly gave up because of all the fixing that had to be done.
RB handles code better, for example I don't need to set variables for each sprite, I just input the code in one
Class and it works for anything based on it. Images don't need to be fixed, and I can use sprite sheets instead of having to import individual frames.
Considering the experience, convenience and fun RB is providing, it's worth at least to try.
i should move on to basic myself. whats the difficulty contrast between sc and rb? how long have you been useing it and do you have the registered version?
I've had it on my older Mac but never really looked at it until the start of '07, even then I was a demo junkie until I could afford the personal edition last year. Luckily I have a friend who has the Windows version so if it works well I can compile it both ways. XD
As for the learning curve, SC is based off of RB. If you're willing to give up cards you'll gain a lot.