Topic:   The Shroud of Mount Gigan   (Read 21621 times)


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Silverwind


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Re: The Shroud of Mount Gigan
« Reply #30 on: January 12, 2009, 03:51:27 PM »
Quote

(a*c) - b

a - Attack power
b - Opponent's defense
c - Critical modifier, can be 1 or 1.5 - 2


Next I give the stats a limit (255 in this case, doesn't include HP and MP) and work out a randomized growth:


Level 2 through 19: 3 - 4
Level 20 through 59: 2 - 3
Level 60 through 99: 0 - 1

This will add a minimum of 134 and a maximum of 232 to the base stats for each character. You'll be extremely lucky to have two identical values.


I'm a little confused by some of that. I understand your formula for calculating damage, (a * c - b) but I'm not sure what most of the
numbers stand for. What does 3 - 4 represent in the line "Level 2 through 19: 3 - 4" for example? Is that an actual stat value, or the amount of times a stat will multiply when the player levels up?

Thanks for taking the time to write such a descriptive reply, it's very intriguing. :)

Quote
http://games.chirei.net/gigan/WIP2.mov

Numbers for damage, item usage and defending added.
Wow! That looks really cool! :D
I survived the spammage of 2007

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Re: The Shroud of Mount Gigan
« Reply #31 on: January 12, 2009, 04:34:01 PM »
Quote
I'm a little confused by some of that. I understand your formula for calculating damage, (a * c - b) but I'm not sure what most of the
numbers stand for. What does 3 - 4 represent in the line "Level 2 through 19: 3 - 4" for example? Is that an actual stat value, or the amount of times a stat will multiply when the player levels up?
Practical example:

attack = attack + RANDOM(2) + 2

I like to do it this way since all I do for the enemy is base their stats off the characters' average.

I've spent an hour trying to make that one post understandable, but if you have any more questions about it go ahead and fire away.  :P

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Re: The Shroud of Mount Gigan
« Reply #32 on: February 07, 2009, 09:37:08 AM »
SC is getting a little frustrating with all the importing and map issues this game has. I've been playing with REALbasic and so far things are working better:


NPCs won't lag the thing like they used to on SC. Yesterday I had like 30 running around aimlessly and nothing slowed down significantly. :D

Swamp7hing


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Re: The Shroud of Mount Gigan
« Reply #33 on: February 07, 2009, 09:48:45 AM »
How did you even do that?

(Both the game map system and the embedded movie)

Sweet stuff.

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Re: The Shroud of Mount Gigan
« Reply #34 on: February 07, 2009, 10:19:09 AM »
Quote
How did you even do that?

(Both the game map system and the embedded movie)

Sweet stuff.
Code: [Select]
[flash=200,200]http://games.chirei.net/gigan/MapTest.swf[/flash]

As for the map system, I actually draw small image for the engine to tell what the player can step on. The bigger it is, the more detailed the borders.

The scrolling is calculated using the sprite and background coordinates.

On top of that; hold the shift key and he runs~ :3

I'll try giving the NPCs a brain now.

Tireas Dragon


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Re: The Shroud of Mount Gigan
« Reply #35 on: February 07, 2009, 02:28:02 PM »
This looks like it will be a good game.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

WarHampster


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Re: The Shroud of Mount Gigan
« Reply #36 on: February 07, 2009, 04:28:01 PM »
*wishes he had the $500 to buy realbasic professional*

Gnome


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Re: The Shroud of Mount Gigan
« Reply #37 on: February 08, 2009, 09:36:00 AM »
*wishes he had 3 dollars to buy something at starbucks...



But I thought one of the points of the game was to "push the limits of SC"
This Cannot be, NOOOOOOOO!!!!

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Swamp7hing


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Re: The Shroud of Mount Gigan
« Reply #38 on: February 08, 2009, 09:42:44 AM »
^ *Swagbucks Starbucks Card*

I got mine in the mail. They're legit.

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Re: The Shroud of Mount Gigan
« Reply #39 on: February 08, 2009, 10:30:48 AM »
Quote
*wishes he had 3 dollars to buy something at starbucks...



But I thought one of the points of the game was to "push the limits of SC"
Surprisingly it required less effort than I put into it. :-/
« Last Edit: February 08, 2009, 10:32:01 AM by Redd »

EqwanoX


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Re: The Shroud of Mount Gigan
« Reply #40 on: February 08, 2009, 11:38:22 AM »
so your officially porting gigan to realbasic? it seems like gigan was near completion already. it always gets so close then you decide to go in a completely different direction. the refined features look nice, but is it worth starting over?

 i should move on to basic myself. whats the difficulty contrast between sc and rb? how long have you been useing it and do you have the registered version?

« Last Edit: February 08, 2009, 11:39:07 AM by EqwanoX »

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Re: The Shroud of Mount Gigan
« Reply #41 on: February 08, 2009, 12:55:31 PM »
Quote
so your officially porting gigan to realbasic? it seems like gigan was near completion already. it always gets so close then you decide to go in a completely different direction. the refined features look nice, but is it worth starting over?
Firstly, Gigan was nowhere near finished on SC. The code came close, but graphically I nearly gave up because of all the fixing that had to be done.

RB handles code better, for example I don't need to set variables for each sprite, I just input the code in one Class and it works for anything based on it. Images don't need to be fixed, and I can use sprite sheets instead of having to import individual frames.

Considering the experience, convenience and fun RB is providing, it's worth at least to try.

Quote
i should move on to basic myself. whats the difficulty contrast between sc and rb? how long have you been useing it and do you have the registered version?
I've had it on my older Mac but never really looked at it until the start of '07, even then I was a demo junkie until I could afford the personal edition last year. Luckily I have a friend who has the Windows version so if it works well I can compile it both ways. XD

As for the learning curve, SC is based off of RB. If you're willing to give up cards you'll gain a lot.

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Re: The Shroud of Mount Gigan
« Reply #42 on: February 13, 2009, 02:16:12 PM »

- Added player interaction. Need to tweak it a little though as it's too sensitive.

There are around 50 specters in this location animated all at once.

:D
« Last Edit: February 13, 2009, 02:16:58 PM by Redd »

Gan


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Re: The Shroud of Mount Gigan
« Reply #43 on: February 13, 2009, 02:52:28 PM »
Whoa. That's simply amazing.

I'm hoping to make an rpg in similar format in Java later on.


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EqwanoX


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Re: The Shroud of Mount Gigan
« Reply #44 on: February 13, 2009, 04:29:38 PM »
thats incredible, i think im gonna get rb.