Topic:   WarHampster's Game   (Read 25428 times)


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Tireas Dragon


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Re: WarHampster's Game
« Reply #15 on: October 26, 2008, 05:59:49 PM »
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remember, the only succesful battle engine made in gm is one on one turn based by silver.
WRONG! If you remember the battle engine for Labyrinth it was real time 1st person. Not Turn based.
EDIT: Also if you remember Darksville (another game I worked on didn't finish tho) The battle engine wasn't 1 vs 1 it was 1 vs MANY
« Last Edit: October 26, 2008, 06:01:07 PM by Tireas_Dragon »
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WarHampster


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Re: WarHampster's Game
« Reply #16 on: October 26, 2008, 08:44:30 PM »
Owned xD

Darksville... I've never heard of that before. Can I see it?

Tireas Dragon


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Re: WarHampster's Game
« Reply #17 on: October 27, 2008, 10:04:39 AM »
Sure although their were some bugs in the battle engine that were never worked out. In Rokeno you will have a bug free battle engine similar to this one.
 
Please click here.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

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Re: WarHampster's Game
« Reply #18 on: October 27, 2008, 03:20:15 PM »
Thanks, the multi-enemy battles actually work pretty well.

Mystor


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Re: WarHampster's Game
« Reply #19 on: October 27, 2008, 05:31:33 PM »
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Sure although their were some bugs in the battle engine that were never worked out. In Rokeno you will have a bug free battle engine similar to this one.
 
Please click here.
OSSOM :)

Only one thing...

REMOVE THE CHOOSE A DIFFICULTY ANIMATION!!! IT IS SLOW AS HECKHELLWATHEVERYOUWANTTOCALLIT.

Nywayz
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Tireas Dragon


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Re: WarHampster's Game
« Reply #20 on: October 28, 2008, 10:04:07 AM »
You didn't like the choose a difficulty? Oh well. I wasn't really gonna work on Darksville anyway. I am currently working on Rokeno. Battle engine is quite similar.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

WarHampster


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Re: WarHampster's Game
« Reply #21 on: November 01, 2008, 01:59:42 PM »
Question: should I stick with the standard method of having the battle appear on the picture side of the screen and using the text window for displaying stats, or should I use a wide picture area (allowing for larger battle maps) and display the stats some other way?

Tireas Dragon


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Re: WarHampster's Game
« Reply #22 on: November 01, 2008, 02:16:16 PM »
It depends if you want your battle engine showing the stats all the time then you are gonna want the text window. But if you really want to use the big screen you can use the buttons to display hp and stuff so it still displays stats.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Gan


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Re: WarHampster's Game
« Reply #23 on: November 01, 2008, 02:19:47 PM »
Well, you can always use the small pop-up window. Though that annoys the heck out of me. Possibly even message boxes. You could even do another Sc application that reads a text file so your game has two main windows.

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Re: WarHampster's Game
« Reply #24 on: November 01, 2008, 04:51:52 PM »
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You could even do another Sc application that reads a text file so your game has two main windows.
I'm liking that idea.. the text window and buttons just look so unprofessional to me. Do you think SC's file reading commands would be fast enough for this to work? If not I could use an applescript program or something...

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Re: WarHampster's Game
« Reply #25 on: November 01, 2008, 05:07:51 PM »
Might be, I will check with a sample program real quick...


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Re: WarHampster's Game
« Reply #26 on: November 01, 2008, 07:08:55 PM »
Well, I did start on a sample, but then I got side tracted by Avisaria...
...and well, I now lost the motivation to do anything with Sc. I think It's the drab interface.


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Re: WarHampster's Game
« Reply #27 on: November 01, 2008, 08:20:16 PM »
...what kind of interface do you want in a programming language... I've always found that I can focus better without a shiny GUI.

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Re: WarHampster's Game
« Reply #28 on: November 01, 2008, 08:25:40 PM »
A plain simple editor the color codes and indents the syntax for me.
Also a language that is very flexible with lots of features such as arrays, and everything vb.net has.

Having to do everything manually and going around road blocks unmotivates me when I could do it instantly in vb.net.

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Re: WarHampster's Game
« Reply #29 on: November 01, 2008, 09:16:57 PM »
(!)project idea(!)

I should make a sort of code editor program that colors and indents SC code, and you can then send it to a SC project. Shouldn't be to hard...