Topic:   WarHampster's Game   (Read 25412 times)


0 Members and 1 Guest are viewing this topic.

WarHampster


  • GMG Extraordinaire

  • ***


  • Posts: 1501

  • The People's Moderator
    • Arcade of the Absurd
WarHampster's Game
« on: October 22, 2008, 10:46:33 PM »
I've been dropping cryptic hints that I am working on a project of some sort... and, it turns out that I am :P I present to you the official WarHampster's Game background design document!

Basic info:

The world is divided into four main factions. Each faction relies primarily on a separate energy source.

Factions:

The Steel Empire:

A government with a complex hierarchy of ministries and departments, overseen by the emperor. The most powerful sub-section of government is the Ministry of Propaganda, whose leader is said to rival the emperor in power.

The Empire is situated in a area that was once a lush forested valley. These serene surroundings have since been completely destroyed to fuel the gigantic boilers that are essential to the Steel Empire's power source: Steam Power.  

Steam Power may seem archaic, but the Empire has used it very efficiently to power weapons, vehicles, and other technologies. The Steel Empire's most iconic symbol must be the airship, a testimony to the power of steam technology. Although powerful, steam power does not come without a price - steam powered technologies are prone to overheating, and in extreme cases, exploding violently.

Republic of Noon:

A democratic socialist system of government, in which most major services such as banks and health care are owned and operated by the government, but private enterprises may be established.

The Republic of Noon is located in a barren, hot desert area which is constantly bombarded by the sun's rays. The Republic takes great advantage of this, and its main energy source is solar power.

Solar panels have been adapted to power nearly every kind of device, from rifles to air conditioning. The main problem with using solar power in a portable device is that as soon as its user moves out of the sun (underground/ indoors), the device must operate on backup power, and eventually will fail.

The Azel Federation:

On the outside, the system of government seems democratic, but the Azel Federation's government has been revealed as highly corrupt. Effectively ruled by rich "nobles", the president is little more than a figurehead. Some of these nobles have become so self possessed and obsessed with power that they have begun calling themselves "Maestros". Religion plays a major part in the Federation's society, and the power of the Church is very great.

The Federation is located at the side of an immense ocean, and thus uses water power to great effect. The Federation's capital city is located several miles underwater.

Pressurized water is the least powerful of the four energy sources, but it takes up very little energy to fire, and can be used anywhere.

The [insert name here] Republic:

A completely democratic governmental system, its one real problem may be that it gives the people to much power. The Republic has a very high-tech society, and underground hacker organizations have been popping up frequently and wrecking havoc on the internet.

The Republic is located in the center of a vast forest, which is dotted with deep caverns. From these caverns, the chemical element Strontium-90 can be extracted and converted into a usable form. Strontium-90 is used as fuel in radioisotope thermoelectric generators, which give the Republic much of its power.

Practically any device can be powered by radioisotope thermoelectric generators, but at a cost - great amounts of Strontium-90 are consumed. Also, the generators are known to electrocute their operators if used in rainy conditions.

So basically:

Steam Power - Extremely powerful, but prone to overheating.

Solar Power - Moderately powerful, and you never run out of it (when you're above ground, at least). When its raining or you are inside, your weapons have to rely on the energy they stored while above ground.

Water Power - The least powerful, but most water powered weapons use very little power when fired, and you can take your weapons anywhere and still be able to use them.

Cyber Power - Second most powerful, but firing cyber powered weapons takes a lot of energy. Also, firing cyber powered weapons in the rain or while in water will electrocute you.

« Last Edit: October 22, 2008, 11:13:25 PM by WarHampster »

WarHampster


  • GMG Extraordinaire

  • ***


  • Posts: 1501

  • The People's Moderator
    • Arcade of the Absurd
Re: WarHampster's Game
« Reply #1 on: October 22, 2008, 10:47:50 PM »
My first post was to long :P

There are two playable characters per faction:
[All character names are for development purposes only, and are subject to change]

Steel Empire:

Goggles - Glorious airship pilot, never questions her missions and does everything for the sake of her beloved empire.

Propaganda - Depressed and emotional young woman, she is currently employed at the Ministry of Propaganda, but has thoughts of dissent.

[insert name her] Republic:

Matthew - Although rather unskilled, he is the leader of a hacking organization. It is unknown if he even knows how to program, but dreams of one day "taking over the internet".

Alvis - Pop idol, she hates her profession and shares Matthew's dream of domination.

Republic of Noon:

The Collector - Abducted by Steel Empire hired men at a young age, he was subjected to various experiments. Somehow escaping from the laboratory, he is covered in bandages and wears a oxygen mask for survival. Since escaping, he has become a religious leader, but holds a deep hatred against the Empire.

Sicron - Mysterious mercenary, occasionally hired by the government to perform less than admirable tasks.

The Azel Federation -

Maestro - An aging noble, he reluctantly serves the Church and longs for change.

Yuki - A young rebel, she wants revenge after her father was assassinated for speaking out against the government.            

Gameplay:

As you can most likely already tell, this game will be completely different from all previous silver creator/ GM titles. Instead of swords and sorcery (although magic may play a role), the game will feature a very unique setting. SO, on to gameplay. My goal is for the story and environment to greatly influence gameplay. For example, the energy source of the faction that your chosen character uses will power your weapons (you can buy other faction's weapons, but good luck maintaining a radio-scope generator underwater :P). This influences the game in a number of ways. For example, lets say that your character is Noon, and thus uses solar powered weapons. You would be very powerful above ground, but when you enter a underground or indoor area your weapons would be running on back up, and would soon run out of power.    

The ever important battle system!:

My game ditches the turn based battle engine that pretty much every gm rpg has used, and goes for a more real-time approach. The engine uses a tile based nav system (think the v6 engine) for a fast paced, while strategic, type of battle. Before your character's turn, you select the movements to take (basically you highlight the tiles on the path your character will take). The AI then takes it's move. Finally, the battle begins in real-time, you and your enemy have 11 seconds to battle it out from your current positions (your character can only move within a small area around his current position in this phase).  

« Last Edit: October 22, 2008, 11:33:44 PM by WarHampster »

Tireas Dragon


  • GMG Extraordinaire

  • ***


  • Posts: 1626

  • Trying to recover from my shattered screen.
Re: WarHampster's Game
« Reply #2 on: October 22, 2008, 11:28:28 PM »
Why do all the Republics have democratic forms of government? You do know that a democracy and a republic are completely different forms of government right?
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

WarHampster


  • GMG Extraordinaire

  • ***


  • Posts: 1501

  • The People's Moderator
    • Arcade of the Absurd
Re: WarHampster's Game
« Reply #3 on: October 22, 2008, 11:35:52 PM »
republic
noun
a state in which supreme power is held by the people and their elected representatives, and which has an elected or nominated president rather than a monarch.


democracy
noun ( pl. -cies)
a system of government by the whole population or all the eligible members of a state, typically through elected representatives .

Ever heard of a "democratic republic"?
« Last Edit: October 22, 2008, 11:38:03 PM by WarHampster »

Tireas Dragon


  • GMG Extraordinaire

  • ***


  • Posts: 1626

  • Trying to recover from my shattered screen.
Re: WarHampster's Game
« Reply #4 on: October 23, 2008, 12:53:26 AM »
Democracy: A government that is ruled by popular vote.
Republic: A government that is ruled by a written form of law.
In a Democracy if everyone says murder is ok then murder is ok, but in a republic if the law says murder is not ok and everyone says murder is ok murder is still not ok because the law says so. You can't have two sources of authority. Thats why a republican democracy or democratic republic makes about as much sense as dehydrated water.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

WarHampster


  • GMG Extraordinaire

  • ***


  • Posts: 1501

  • The People's Moderator
    • Arcade of the Absurd
Re: WarHampster's Game
« Reply #5 on: October 23, 2008, 06:35:25 AM »
... and yet countries still call themselves that.

Mystor


  • GMG-er

  • **


  • Posts: 696

  • I am the myst that consumes us all.
Re: WarHampster's Game
« Reply #6 on: October 23, 2008, 08:40:03 AM »
Sounds cool.

I will look forward to when it comes out.

However, I think that the game would do better with a engine like FFTA (Final Fantasy Tactics Advance: http://en.wikipedia.org/wiki/Final_Fantasy_Tactics_Advance).

NYWAYS, FFTA has an engine which is nothing like FF

Mist
"I'll lie to him."
"And if that doesn't work?"
"Then I'll tell the truth. We're allowed to do that, in emergencies. We can't plan for everything, you know."
   -Colonel Graff, Ender&

Gnome


  • GMG Extraordinaire

  • ***


  • Posts: 1073
Re: WarHampster's Game
« Reply #7 on: October 23, 2008, 12:09:19 PM »
But wouldn't that be almost if not impossible on SC, I tried to make something like that in GM and failed miserably...
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

Gan


  • Administrator

  • ^ This guy is amazing.

  • *****


  • Posts: 4411
Re: WarHampster's Game
« Reply #8 on: October 23, 2008, 12:28:13 PM »
Quote
Matthew - Although rather unskilled, he is the leader of a hacking organization. It is unknown if he even knows how to program, but dreams of one day "taking over the internet".

:O  That's just like me... even the same name...
*Looks over shoulder quickly* *Stalker hides before he could be seen*
Whew. Maybe it's just coinicidence...


-Gandolf

Teruri


  • GMG-er

  • **


  • Posts: 167

  • This personal text couldn\'t be worse
Re: WarHampster's Game
« Reply #9 on: October 23, 2008, 12:46:16 PM »
I loled when I saw the name "Strontium-90" because "Stront" is dutch for "Shit". ;D

The games sounds fun ^^

Edit: Stupid word filter, :P stront isn't nuts, but you know poo altough somewhat more offensive.
« Last Edit: October 24, 2008, 09:27:10 AM by Teruri »
Max 500; characters remaining: 466

WarHampster


  • GMG Extraordinaire

  • ***


  • Posts: 1501

  • The People's Moderator
    • Arcade of the Absurd
Re: WarHampster's Game
« Reply #10 on: October 23, 2008, 04:00:21 PM »
Strontium-90 is real... it was used by the Soviet Union to power radioisotope thermoelectric generators, which are also real.

Quote
I think that the game would do better with a engine like FFTA
I tried (I'm a big final fantasy tactics fan), but it was extremely complicated to make in SC, and would be unrealistic to set up for every battle. There will however be several scripted (non random) battles that will use a style similar to FFT.

Quote
But wouldn't that be almost if not impossible on SC, I tried to make something like that in GM and failed miserably...
It's not impossible to make... its just a matter of taking the time to figure out a ingenious way of doing it.

The character Matthew is supposed to resemble me... lol :P

Thanks for the feedback, I'll post updates when they occur.


Tireas Dragon


  • GMG Extraordinaire

  • ***


  • Posts: 1626

  • Trying to recover from my shattered screen.
Re: WarHampster's Game
« Reply #11 on: October 23, 2008, 04:30:48 PM »
How about you post a screenshot. That would be awesome.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

WarHampster


  • GMG Extraordinaire

  • ***


  • Posts: 1501

  • The People's Moderator
    • Arcade of the Absurd
Re: WarHampster's Game
« Reply #12 on: October 23, 2008, 04:35:07 PM »
I'm not ready to post any in-game screenshots yet (don't take that as a sign that I haven't done any work yet) I'll post some sprites soon.
« Last Edit: October 23, 2008, 04:35:23 PM by WarHampster »

EqwanoX


  • Administrator

  • GMG Extraordinaire

  • *****


  • Posts: 1180
Re: WarHampster's Game
« Reply #13 on: October 26, 2008, 09:58:01 AM »
this is starting to sound noobish, multiple enemies and alllys is hard as it is let alone makeing it in a tactics engine. remember, the only succesful battle engine made in gm is one on one turn based by silver. so if you want to go the next step then do multiple allys against one enemy, but i recomend staying with one on one turn based so that you actually get something done. tactics gameplya is possible but extremly advanced even for me

you also have to program level designs, inventory, items, shops, enemies, bosses, and so on, four factions seems a little to much i recomend starting with two that are against each other
« Last Edit: October 26, 2008, 10:00:57 AM by EqwanoX »

WarHampster


  • GMG Extraordinaire

  • ***


  • Posts: 1501

  • The People's Moderator
    • Arcade of the Absurd
Re: WarHampster's Game
« Reply #14 on: October 26, 2008, 01:31:37 PM »
When did I ever mention multiple allies vs multiple enemies... the only time you will have more than just your character to work with is in the scripted battles, which are few and far between. I understand you skepticism about the battle system, but whats the fun of just copying the exact same system used in every single gm/ sc rpg?

I've already completed most of the character sprites (and their animations). It's not like you will be playing a different game if you choose a different faction... its the exact same game world, but you have access to different technology and other faction exclusive things. As for inventories, one I've programmed one it will be the same code for each character...