Topic:   Gnome racing Game!   (Read 11527 times)


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Gnome


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Gnome racing Game!
« on: September 23, 2008, 06:20:58 PM »
Hey guys working on a new game! I pretty much got a good Idea of the player engine, but I'm stumped on the AI. I going to start work on it this weekend, so expect 4 more help topics lol.


Practicing for band audition now so not started, auggh I'm so nervous, there is going to be some tough competition!  :-/ :-/ :-/
This Cannot be, NOOOOOOOO!!!!

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Tireas Dragon


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Re: Gnome racing Game!
« Reply #1 on: September 23, 2008, 08:09:08 PM »
I might be able to help I am quite skilled in the GM language

I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Gan


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Re: Gnome racing Game!
« Reply #2 on: September 23, 2008, 08:17:10 PM »
I can help you code it in vb.net.

Well, actually that would be kind of fun. Converting Gm games to pc.
Actually... yes. Hmmhmhmm.... That's a good idea.


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Charlo


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Re: Gnome racing Game!
« Reply #3 on: September 23, 2008, 08:39:54 PM »
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Practicing for band audition now so not started, auggh I'm so nervous, there is going to be some tough competition!  :-/ :-/ :-/

Off topic, what instrument do you play?

On topic, if you're doing this in GM, AI would be a pretty daunting task.

Gnome


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Re: Gnome racing Game!
« Reply #4 on: September 23, 2008, 09:24:37 PM »
Off topic: Drums, the only instrument that support hyperactivity (if you can harness the hyperness)


AI is going to be hard, I could make it a "race against the clock" game.
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Tireas Dragon


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Re: Gnome racing Game!
« Reply #5 on: September 23, 2008, 11:42:12 PM »
A race against the clock would be FAR easier than a race against a bad guy.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Silverwind


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Re: Gnome racing Game!
« Reply #6 on: September 24, 2008, 05:01:55 AM »
Stop discouraging greatness! If old Ben had of said "Gee, a rubber duck would be far easier to create than a device capable of harnessing electricity." than today we'd be using toothpaste powered light bulbs, or worse; Munster cheese powered light bulbs, and that stuff stinks!

More to the point, AI's are as simple or complex as you want them to be. If you want an opponent's car to change direction at certain points in the track, I don't image it to be too difficult. And once you have the bare bones of the AI you can always add to it later. Most importantly, should you indeed find it too difficult to complete, you won't have wasted your time, you'll have attained more experience with the language and built a better assessment of what GM can/can't handle.

If people were to follow the advice often given "Don't attempt it, it's too hard" no one would ever get better at anything. I've made some pretty nifty games in GM by attempting. (and usually you'll find that with a bit of clever thinking, what you want can be achieved. ;) )
« Last Edit: September 24, 2008, 05:02:18 AM by Silverwind »
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Tireas Dragon


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Re: Gnome racing Game!
« Reply #7 on: September 24, 2008, 09:22:30 AM »
I didn't say don't make it a race against an opponent. I just said a race against the clock would be far easier. You are right Silverwind I never should of suggested it.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

Silverwind


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Re: Gnome racing Game!
« Reply #8 on: September 24, 2008, 04:25:03 PM »
Well you're correct though, a race against the clock game would be easier to make. I was just pointing out that we tend to see the work involved in game design more than the enjoyment and benefactors of it.

"Lets aim at awesomeness!" as Swamp would say. :)
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Tireas Dragon


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Re: Gnome racing Game!
« Reply #9 on: September 24, 2008, 04:58:16 PM »
Either way you look at it a physics engine will need to be entered. plus since their is no hold key down for slow turning command someone like me might hold the key down too long and spin out of control. But once you get a physics engine it will be easy to do the rest.
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Re: Gnome racing Game!
« Reply #10 on: September 24, 2008, 05:04:37 PM »
Yeah, and actually the more it's discussed the more interesting it sounds. Make sure to keep us updated on progress Gnome. :)
« Last Edit: September 24, 2008, 05:04:53 PM by Silverwind »
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Gnome


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Re: Gnome racing Game!
« Reply #11 on: September 24, 2008, 08:17:14 PM »
Quote
Yeah, and actually the more it's discussed the more interesting it sounds. Make sure to keep us updated on progress Gnome. :)


Will do, player script will be done this weekend!
This Cannot be, NOOOOOOOO!!!!

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Silverwind


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Re: Gnome racing Game!
« Reply #12 on: October 20, 2008, 04:45:01 PM »
Did you get anywhere with this game?
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Gnome


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Re: Gnome racing Game!
« Reply #13 on: October 22, 2008, 05:53:53 PM »
I made about half the engine, but then I got a project and never got back to i, but I'm going to finish it in this long car ride this weekend.
This Cannot be, NOOOOOOOO!!!!

-Gnomes Cry when the McRib was discontinued again.

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