For reference, QoM had each map on a separate card. Each card had the same code but edited to have the events for the map. For example, pressing the examine button went through a bunch of if statements for events in the specific map(card). Usually there weren't more than 3 examine events per map(card).
Like, if the player was standing on a treasure chest and you hit examine, it'd be, if player position is on treasure chest, then add gold to inventory and pop up message saying you found a certain amount of gold.
Now what if you had a huge seamless world where it was just one gigantic map?
I suppose you could make an Examine button that runs through all if statements for every single examine event in the world.....
but that would be very long. Especially if you had 100+ tiles you can examine. 100 if statements and each if statement has it's own code.... man finding even a specific event to change would take a while of scrolling.
What would your solution be?