Topic:   The other GameMaker comes to the Mac   (Read 6401 times)


0 Members and 1 Guest are viewing this topic.

GabrielCA


  • GMG-er

  • **

  • no avatar

  • Posts: 224
Re: The other GameMaker comes to the Mac
« Reply #15 on: May 30, 2010, 03:56:48 PM »
Quote
I just downloaded this to my MacBook Pro.

An empty compiled game is over 40 MB - and it uses freaking BMP files as resources!

When you push Cmd-Q in the compiled game, instead of quitting, it dumps a BMP file on the Desktop. WTF?

Parts of the program still reference the "Alt" key. Cmd-W doesn't work in the IDE.
Contrast that with the original GameMaker, that ran with less than 16 MB of RAM.

Perhaps this Mac conversion is based on an "emulator" (like WINE)
« Last Edit: May 30, 2010, 03:56:56 PM by GabrielCA »
Creator of the deprecated plugin KeyDetect (2005)

WarHampster


  • GMG Extraordinaire

  • ***


  • Posts: 1501

  • The People's Moderator
    • Arcade of the Absurd
Re: The other GameMaker comes to the Mac
« Reply #16 on: May 30, 2010, 04:32:24 PM »
Well it is still a WIP, but you're right in that SC will always be superior in that it was specifically made for macs.
« Last Edit: May 30, 2010, 04:33:04 PM by WarHampster »

Connors


  • ^ This guy is amazing.

  • ****


  • Posts: 2374

  • It's a secret to everyone...
Re: The other GameMaker comes to the Mac
« Reply #17 on: June 09, 2010, 04:32:47 PM »
OMGWTFBBQ

How did i miss this topic? The YoYoGames Game Maker sounded pretty cool to me.
Then I just now noticed it will only work on an INTEL mac.
i don't know whether I should be happy or pissed off. :(
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/