Topic:   Any way to import wav files as sounds into GM?   (Read 23582 times)


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Swamp7hing


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Any way to import wav files as sounds into GM?
« on: December 11, 2008, 03:50:09 PM »
I have a file playing (it is a music game) but I want to be able to play seperate sound effects at the same time. The only way to do that is to import the sound to GM, but GM currently only supports .snd files.

Is there a Mac OS X native .snd converter, or is there another way I can import these files?

Thanks!

Gnome


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Re: Any way to import wav files as sounds into GM?
« Reply #1 on: December 11, 2008, 03:55:23 PM »
Google is your friend.


http://www.fleximusic.com/

Nevermind PC only...
« Last Edit: December 11, 2008, 03:56:23 PM by Gnome_Again »
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Mystor


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Re: Any way to import wav files as sounds into GM?
« Reply #2 on: December 11, 2008, 09:51:33 PM »
If your comp has Flip 4 mac they should run using the movie command (I think)

If you want I can attempt to convert them to MP3 on my PC

Mist
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GMG Tim


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Re: Any way to import wav files as sounds into GM?
« Reply #3 on: December 12, 2008, 12:04:32 AM »
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If your comp has Flip 4 mac they should run using the movie command (I think)

If you want I can attempt to convert them to MP3 on my PC

Mist

Unfortunately, that solution requires that the user also installs Flip4Mac. Have you taken a look at Amadeus for OS X? The demo should let you save as a .snd.

Ghost

Swamp7hing


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Re: Any way to import wav files as sounds into GM?
« Reply #4 on: December 12, 2008, 07:41:43 AM »
Amadeus? Nope, I'll DL it now. Thanks ghost!

GMG Tim


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Re: Any way to import wav files as sounds into GM?
« Reply #5 on: December 12, 2008, 10:39:36 AM »
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Amadeus? Nope, I'll DL it now. Thanks ghost!

If it doesn't convert it to a .snd, it definitely converts to .mov format, so you can just play it using the MOVIE command.

Ghost

Swamp7hing


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Re: Any way to import wav files as sounds into GM?
« Reply #6 on: December 12, 2008, 02:22:23 PM »
I'm already playing a song the whole time so I don't know if the .mov command will work in this situation. I'm not sure if overlaying movies is possible!

GMG Tim


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Re: Any way to import wav files as sounds into GM?
« Reply #7 on: December 12, 2008, 02:56:23 PM »
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I'm already playing a song the whole time so I don't know if the .mov command will work in this situation. I'm not sure if overlaying movies is possible!

Check this out: http://www.dekorte.com/projects/shareware/SoundConverter/. It supports .snd conversions from pretty much any format.

Ghost
« Last Edit: December 12, 2008, 06:37:32 PM by admin »

Swamp7hing


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Re: Any way to import wav files as sounds into GM?
« Reply #8 on: December 12, 2008, 03:11:47 PM »
Whoop! Thanks a lot! :D

Al Staffieri


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Re: Any way to import wav files as sounds into GM?
« Reply #9 on: December 13, 2008, 11:48:36 AM »
I have a question. Does recording a sound in GameMaker work in OS X 10.5?

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Re: Any way to import wav files as sounds into GM?
« Reply #10 on: December 13, 2008, 12:00:10 PM »
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I have a question. Does recording a sound in GameMaker work in OS X 10.5?

I can test that the next time I'm on my sister's computer. Probably tomorrow. :)
« Last Edit: December 13, 2008, 12:00:29 PM by Silverwind »
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GMG Tim


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Re: Any way to import wav files as sounds into GM?
« Reply #11 on: December 13, 2008, 02:43:32 PM »
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I have a question. Does recording a sound in GameMaker work in OS X 10.5?

Yep, just tried it.

Ghost

Tireas Dragon


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Re: Any way to import wav files as sounds into GM?
« Reply #12 on: December 14, 2008, 01:56:41 PM »
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I have a question. Does recording a sound in GameMaker work in OS X 10.5?
Why would it not?
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.

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Re: Any way to import wav files as sounds into GM?
« Reply #13 on: December 14, 2008, 05:17:31 PM »
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Why would it not?

Because QuickTime Player doesn't play snd files anymore, so I was wondering if Apple's built in recording of snd sound files was no longer supported.

Tireas Dragon


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Re: Any way to import wav files as sounds into GM?
« Reply #14 on: December 15, 2008, 10:57:54 AM »
Hmm Quicktime doesn't support snd? well I guess it is like a 10 year old sound format.
I must be dreaming (wake up me wake up) How could this have happened. Tireas' cry when he found his computer fallen over in his chair with it's screen shattered.