Topic:   Febuary-March Challenge   (Read 18613 times)


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EqwanoX


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Re: Febuary-March Challenge
« Reply #30 on: February 19, 2011, 11:23:52 AM »
yea, that gangsta mario, in the mario2demo you would hit the block and a gun would come out you use to shoot goombas, i made it in 1.5 a while back. then when you get the mushroom mario would shoot the big bullet-bills from mario world

Zoo


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Re: Febuary-March Challenge
« Reply #31 on: February 19, 2011, 10:49:06 PM »
Sounds cool. Could you upload it sometime?  :D
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Connors


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Re: Febuary-March Challenge
« Reply #32 on: February 20, 2011, 12:31:49 AM »
Here's my project so far! I've made a player that can jump and wall jump, and there's no real problems so far, except the controls sometimes feel floaty, which mostly takes time/experimenting to fix. The next thing I'd like to do with it is make the player jump higher as you hold space but that had some problems so I left it out for now.
https://sites.google.com/site/onronc/PlatformEnginev0.0.3.scproj?attredirects=0&d=1

EDIT: working  on making it feel better, I'll post again when I feel like it's made some progress. might even work ok with inclines.
« Last Edit: February 20, 2011, 12:48:54 AM by Connors »
Warning: The above post may have been modified multiple times.

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Gan


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Re: Febuary-March Challenge
« Reply #33 on: February 20, 2011, 09:17:16 AM »
This is great! Works perfectly on my machine. I'll try on the G3 laptop.

I think the floaty-ness is caused by the lag of SilverCreator contacting Box2D. I'm going to see if I can get rid of it.
Or wait, it could be a technical issue. Like there's a clear forces command that can be set on shapes. Maybe that would fix it.

EqwanoX


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Re: Febuary-March Challenge
« Reply #34 on: February 20, 2011, 11:35:44 AM »
this wont work, the physics arent working for some reason

 check this out, i added a few twists to the mario demo including mushrooms
http://www.mediafire.com/?8tcd76d3jum6q30
« Last Edit: February 20, 2011, 11:44:17 AM by EqwanoX »

Gan


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Re: Febuary-March Challenge
« Reply #35 on: February 20, 2011, 11:36:19 AM »
You gotta open the SCBox2D plugin first for the physics to work.

EqwanoX


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Re: Febuary-March Challenge
« Reply #36 on: February 20, 2011, 11:41:12 AM »
i know, its open, i can see it in the activity monitor, ill try a restart

i got beta5, thats the newest right?
« Last Edit: February 20, 2011, 11:45:24 AM by EqwanoX »

Connors


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Re: Febuary-March Challenge
« Reply #37 on: February 20, 2011, 12:14:52 PM »
I'm actually using the current version Gan put in the first post and I copied the UNUPDATED 800x600 Template. But I don't see why that should cause a problem...

EDIT: Eq I tried it with the Beta 5 of the plugin and it seemed fine...

AND I almost forgot, here's the new version!
The controls feel a bit tighter now and wall-jumps work perfectly.
https://sites.google.com/site/onronc/PlatformEnginev0.0.4.scproj?attredirects=0&d=1
Thanks again, Gan!
« Last Edit: February 20, 2011, 12:23:48 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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Gan


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Re: Febuary-March Challenge
« Reply #38 on: February 20, 2011, 12:22:29 PM »
Yeah beta5's the newest. It worked fine for me. Hmm.
Using ScB3.1?

EDIT: Nice! It does feel more responsive. I really like the wall jumping.
« Last Edit: February 20, 2011, 12:25:09 PM by Gandolf »

Connors


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Re: Febuary-March Challenge
« Reply #39 on: February 20, 2011, 12:30:31 PM »
Cool, thanks Gan.
I thought of some little tricks, such as giving more force to the player when you're pressing opposite the way you're already moving. Because it's a video game, it doesn't have to be realistic. It just has to look good and feel good. :P (Notice how Mario has telekinesis and can change his path in mid-air)

And I just tried the new platformer demo, nicely done!! No real problems so far, except that you can only last like 10 seconds without getting hit.
Plus I was inspired with a funny game you might make do with it. It's like Gauntlet because you fight hordes of lots of enemies but it's a platformer. Because this gets kinda hard with so many at once but it's fun too.
« Last Edit: February 20, 2011, 12:33:13 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

EqwanoX


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Re: Febuary-March Challenge
« Reply #40 on: February 20, 2011, 12:36:07 PM »
you can take alot of hits without dieing though. and mushrooms restore health/size

 heheh, "miniscule mario", he can get so small that he flys under the hit boxes of larger enemies, he eventually gets so small he falls through the cracks

Connors


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Re: Febuary-March Challenge
« Reply #41 on: February 20, 2011, 12:44:27 PM »
Yeah I noticed the 'shrooms increase size, that could be something to use in  an actual game. Also I walked under a lot of goombas testing out the thing with the smallest size. You could even have enemies that you need to be above a certain size to kill.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

EqwanoX


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Re: Febuary-March Challenge
« Reply #42 on: February 20, 2011, 12:48:36 PM »
ok, i had to restart, the plugin wasnt quiting.

the possiblilities with this physics engine are endless, we can make legitimate action games with this. can this use sprites too?

the platform demos controls are way to loose and theres no speed limit, that needs to be worked out, i keep flying off the platforms, but the wall jumping is a good idea, what a about a game with ninjas, we should do a group project with this, i can do graphics, ide like to see this physics engine get used
« Last Edit: February 20, 2011, 12:50:13 PM by EqwanoX »

Zoo


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Re: Febuary-March Challenge
« Reply #43 on: February 20, 2011, 01:21:52 PM »
Lol. My guy is so big all I cant go through the platforms.
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Gan


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Re: Febuary-March Challenge
« Reply #44 on: February 20, 2011, 02:48:28 PM »
Quote
ok, i had to restart, the plugin wasnt quiting.

the possiblilities with this physics engine are endless, we can make legitimate action games with this. can this use sprites too?

the platform demos controls are way to loose and theres no speed limit, that needs to be worked out, i keep flying off the platforms, but the wall jumping is a good idea, what a about a game with ninjas, we should do a group project with this, i can do graphics, ide like to see this physics engine get used
Yeah sprites work fine with this.
A group project would be awesome.