Topic:   Febuary-March Challenge   (Read 19011 times)


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EqwanoX


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Re: Febuary-March Challenge
« Reply #15 on: February 13, 2011, 06:31:40 PM »
i love these new keydown controls, im still geting used to it, i made the movement a little smoother
http://www.mediafire.com/?99hu7h4a7xlnw55
« Last Edit: February 13, 2011, 06:32:24 PM by EqwanoX »

Connors


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Re: Febuary-March Challenge
« Reply #16 on: February 13, 2011, 10:12:17 PM »
I was just thinking if we kept it to engines we'd have an easier time, and afterwards some different examples/ideas to look at. I like the platformer idea, I need motivation to finish my engine anyway.
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Silverwind


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Re: Febuary-March Challenge
« Reply #17 on: February 14, 2011, 02:12:53 AM »
Quote
this was pretty easy. i used the same concept from the bricker game

http://www.mediafire.com/?4ipuxdceimev66q
I can't get the player to move. He jumps pretty cool though.
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Gan


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Re: Febuary-March Challenge
« Reply #18 on: February 14, 2011, 06:47:53 AM »
You gotta use SC B3.1. Eq's using the new smooth arrow key commands.

EqwanoX


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Re: Febuary-March Challenge
« Reply #19 on: February 14, 2011, 12:10:30 PM »
i added npcs, you can stomp goombas now.
http://www.mediafire.com/?a1bj9qo6ac1vgby
« Last Edit: February 14, 2011, 12:15:27 PM by EqwanoX »

Connors


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Re: Febuary-March Challenge
« Reply #20 on: February 15, 2011, 10:22:26 PM »
I added bouncing, in the enemy method. You can stomp even more goombas now!
https://sites.google.com/site/onronc/platformdemo2.3.scproj?attredirects=0&d=1
You mind if I experiment with this? It's a great engine. Did you draw the Mario's yourself? because they made me lol.
Also I need to remind myself to finish the collisions in the TNT one. It's really a good program, and not too different from SC. Except there's no cards, which is fine. And I can draw my tile maps visually.
« Last Edit: February 15, 2011, 10:23:49 PM by Connors »
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"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

EqwanoX


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Re: Febuary-March Challenge
« Reply #21 on: February 16, 2011, 12:32:31 PM »
nice! i noticed you can kill enemies by just running into them. you should set regular gravity (grav) to zero and then modify the jump gravity which is gravx, then have the spritetouching code execute only if jump>0. also let jump equal 1


Connors


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Re: Febuary-March Challenge
« Reply #22 on: February 16, 2011, 06:39:51 PM »
Sorry I'm not following you, why are there 2 gravity arrays???
if jump > 0 he's in the air, so that makes sense, but I tried doing the same thing as before but with "if jump > 0 then..." and it's the same.
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"In a great game, the character must never perfectly obey the user's command"
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EqwanoX


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Re: Febuary-March Challenge
« Reply #23 on: February 17, 2011, 09:48:25 AM »
grav is the universal gravity, gravx is the jump gravity, so you would want to modify gravx

can you post the segment code?
« Last Edit: February 17, 2011, 09:50:23 AM by EqwanoX »

Connors


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Re: Febuary-March Challenge
« Reply #24 on: February 17, 2011, 07:14:06 PM »
What kind of magic is this? I cannot find your code for key presses. HOW DID YOU CODE THEM?
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"In a great game, the character must never perfectly obey the user's command"
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Re: Febuary-March Challenge
« Reply #25 on: February 17, 2011, 07:22:28 PM »
Special new Sc features. Allows you to detect the arrow keys. With single variables.

EqwanoX


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Re: Febuary-March Challenge
« Reply #26 on: February 18, 2011, 10:43:22 AM »
yea, theyre right at the beginning of the timer

if keyup=1 then

Connors


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Re: Febuary-March Challenge
« Reply #27 on: February 18, 2011, 02:26:56 PM »
My bad, I wasn't looking very closely.
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Re: Febuary-March Challenge
« Reply #28 on: February 18, 2011, 03:13:04 PM »
Why does mario have a gun?!?!?!?!
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

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Re: Febuary-March Challenge
« Reply #29 on: February 18, 2011, 05:33:14 PM »
Caus' he's a gangsta.