My entry for the GMG Cup will be simple: a breakout clone made in SC, called Bricker. Â I may change the name eventually, especially since the term "bricker" holds negative connotations for basketball fans such as myself. Â
I have actually been developing the engine for about two weeks. Â Right now, the game is functional with few bugs. Â It needs some polishing which it probably won't ever get. Â
Finished features:Scoring
Lives
Powerups
-Super ball (ball annihilates bricks without bouncing)
-Bullet paddle (clicking mouse shoots bullets from the paddle)
-Sticky paddle (ball sticks to paddle until mouse click)
-Extra Life (obvious)
Brick color/size
Semi-randomized bouncing (ball doesn't bounce at perfect right angles)
Unbreakable bricks
To-Do ListPowerups
-Long Paddle
-Multiple balls (probably not, would require a serious recode)
-Next Level
-Extra Points
Sprites instead of paint commands (maybe)
More levels
High scores
Fix collision detection with bricks (if the ball hits too close to the corner of a brick, it bounces twice, once off each edge)
Level editor (maybe)
Sounds/Music
Optimize brick detection code to reduce lag with large # of bricks
Screenshots: