Topic:   Forum+Chat+HTML5 GameMaker Development: Dec 17   (Read 50399 times)


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Gan


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Re: Forum+Chat+HTML5 GameMaker Development: Dec 17
« Reply #15 on: April 29, 2012, 12:12:26 PM »
Yeah, the HTML5 GM does support that feature. I just gotta figure out how to put that in.

Connors


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Re: Forum+Chat+HTML5 GameMaker Development: Dec 17
« Reply #16 on: May 03, 2012, 07:51:17 PM »
GAN. You take out that feature where the chat brings the window to the front this instant! It pops up in front of whatever you're doing each time it Dings.
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Gan


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Re: Forum+Chat+HTML5 GameMaker Development: Dec 17
« Reply #17 on: May 03, 2012, 08:39:04 PM »
Wait, what?
Are you talking about the scroll that happens when new chats up pop, or you talking about something else?

Connors


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Re: Forum+Chat+HTML5 GameMaker Development: Dec 17
« Reply #18 on: May 03, 2012, 08:40:33 PM »
Whenever new chats pop up it brings this window to the front.
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"In a great game, the character must never perfectly obey the user's command"
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Gan


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Re: Forum+Chat+HTML5 GameMaker Development: Dec 17
« Reply #19 on: May 03, 2012, 09:11:09 PM »
That shouldn't happen.

I haven't experienced this issue. And apparently Zoo hasn't either. Have you tested this with other programs rather than Gish?

Connors


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Re: Forum+Chat+HTML5 GameMaker Development: Dec 17
« Reply #20 on: May 03, 2012, 10:58:15 PM »
The problem was the window with the chat is always brought in front of the other windows when a message appears. I thought this was built in, like "hey! there's a chat!" but it's only this computer. Quick-time related perhaps?
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"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Gan


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Re: Forum+Chat+HTML5 GameMaker Development: Dec 17
« Reply #21 on: May 04, 2012, 08:12:40 AM »
That's certainly possible.

Try updating your quicktime/browser/OS.
When I revamp thr chatbox I might inadvertantly fix it. Then again there will be an option to turn the ding off which could fix it.

Connors


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Re: Forum+Chat+HTML5 GameMaker Development: Dec 17
« Reply #22 on: June 09, 2012, 03:12:18 PM »
Gan, you never posted about this cool new chat box game! I like where it's going, care to elaborate on what you're doing with it? Will it eventually have circle collision for the main area like I said?
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"In a great game, the character must never perfectly obey the user's command"
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http://connorspuzzles.tumblr.com/

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Re: Forum+Chat+HTML5 GameMaker Development: Dec 17
« Reply #23 on: June 09, 2012, 03:59:30 PM »
Yeah something like that.

Still adding code to the lobby. Just trying to put things together. Gonna do some speed enhancements, and I lost my train of thought.

Anywho, stick around. Could be exciting.

Connors


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Re: Forum+Chat+HTML5 GameMaker Development: Dec 17
« Reply #24 on: June 10, 2012, 12:10:21 AM »
So I got bored just now and drew a tacky sword and a shield graphic that can be pasted right onto Gan's player template if you want them. ;)
I may make other items, clothes, hats, etc if anyone wants to request stuff. Most likely will be in the same style as the rest of the game, meaning simple and cartoonish. Or maybe a more flattering word is "whimsical".
« Last Edit: June 10, 2012, 12:12:50 AM by Connors »
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"In a great game, the character must never perfectly obey the user's command"
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Boring grey menu - - -
« Reply #25 on: June 18, 2012, 05:37:59 PM »
The front menu GM5 is boring and grey and we ought to think up a nice graphic to put there.
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"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

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Re: Forum+Chat+HTML5 GameMaker Development: Dec 17
« Reply #26 on: June 18, 2012, 05:46:20 PM »
Any ideas to make it spicier?

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Re: Forum+Chat+HTML5 GameMaker Development: Dec 17
« Reply #27 on: June 21, 2012, 03:24:53 PM »
Hot sauce? Usually works.
Kirby, your pudgy buddy from dream land, is back again on the game boy®!

Connors


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Re: Forum+Chat+HTML5 GameMaker Development: Dec 17
« Reply #28 on: June 21, 2012, 03:53:53 PM »
Give the chat box and AFK toggle button!!!
That's what you should do.
This should either put a marker by your name or make it invisible or greyed out or SOMETHING to let people know.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/

Connors


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Re: Forum+Chat+HTML5 GameMaker Development: Dec 17
« Reply #29 on: June 26, 2012, 10:02:23 AM »
In the spirit of the chat box game not being serious or commercial we ought to randomize textures of things to include different submissions. It would be fun and look less repetitive.
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
 - Tim Rogers

http://connorspuzzles.tumblr.com/