Topic:   Legendary Sword (JavaScript RPG)   (Read 16987 times)


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Silverwind


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Legendary Sword (JavaScript RPG)
« on: July 22, 2011, 03:10:38 PM »
I've spent the past few evenings re-writting my JavaScript RPG engine. I've only just finished the barebones of the grid nav, but hopefully I'll be able to wrap that up by the end of the weekend and move on to NPCs and the battle engine. I'm already formulating ideas for a simple game, so you can check the progress of Legendary Sword as I add to the engine:

http://tdsy.co.uk/legendarySword/game.html

It's nice to have a live workspace instead of having to release constant beta updates. ;D
« Last Edit: July 22, 2011, 03:11:07 PM by Silverwind »
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Gan


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Re: Legendary Sword (JavaScript RPG)
« Reply #1 on: July 22, 2011, 03:27:12 PM »
Wow that looks great! I was blown away at the starting screen.

Charlo


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Re: Legendary Sword (JavaScript RPG)
« Reply #2 on: July 22, 2011, 05:42:17 PM »
Looks great!  It was probably a good idea to make a static image for the background and then only have the player div be dynamically drawn.  My instinct would have been to use divs for every tile, which would be considerably slower.  

Just a side note, when the game screen is larger than the browser window, hitting up/down causes the window to scroll as well as moving the player.  I think there is a way to prevent this from happening.


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Re: Legendary Sword (JavaScript RPG)
« Reply #3 on: July 25, 2011, 06:59:37 PM »
Silverwind your tiles look awesome as always!

FYI that window that pops up when you look at the sign causes the game to lose focus. You might want to program your own message windows. Besides, they would look way cooler in a custom frame at the bottom of the screen.

EDIT: you never told us you were learning Java! (or did you?)

I've been interested in it for a while...
« Last Edit: July 25, 2011, 07:00:58 PM by Connors »
Warning: The above post may have been modified multiple times.

"In a great game, the character must never perfectly obey the user's command"
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Gan


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Re: Legendary Sword (JavaScript RPG)
« Reply #4 on: July 25, 2011, 07:17:44 PM »
Javascript, not Java. Monumental difference.

EDIT: WHOA! It's been updated! Muuuuuuust plaaaay!
Edit 2: Only one playable map. Hmmmms.

By the way, nice setup Silver. Been peaking through your code.
You know what would be super cool? To splash some php in this and magically make it an online game. ;)
Ah I'm a dreamer.
« Last Edit: July 25, 2011, 07:26:27 PM by Gandolf »

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Re: Legendary Sword (JavaScript RPG)
« Reply #5 on: July 25, 2011, 07:56:30 PM »
That's a great idea, maybe you two could work together on that.
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Silverwind


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Re: Legendary Sword (JavaScript RPG)
« Reply #6 on: July 26, 2011, 12:06:11 PM »
Quote
Just a side note, when the game screen is larger than the browser window, hitting up/down causes the window to scroll as well as moving the player.  I think there is a way to prevent this from happening.
Yeah, I considered loading the game in a frame tag, but I'm not overly bothered by it. Most monitors can easily view a 572px div without scrolling, and I'll probably add custom key mapping anyways. :)

Quote
Silverwind your tiles look awesome as always!
Thank ye! It'll take ages to make as many objects and terrains as I had for the old set, but they certainly make a pleasant looking game world.

Quote
FYI that window that pops up when you look at the sign causes the game to lose focus. You might want to program your own message windows. Besides, they would look way cooler in a custom frame at the bottom of the screen.
Yeah, that's just JavaScript's alert command at work. Custom dialogue boxes are on the checklist. ;)

Quote
EDIT: you never told us you were learning Java! (or did you?)
I once read a 350 odd page book on Java, but I finished it more confused than before I had started. Java is poo. Legendary Sword is a concept written in JavaScript, and the interface elements are generated using HTML. :)
« Last Edit: July 26, 2011, 12:07:13 PM by Silverwind »
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Re: Legendary Sword (JavaScript RPG)
« Reply #7 on: July 26, 2011, 12:44:43 PM »
why does it tell yo the results of a search you haven't made?
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Re: Legendary Sword (JavaScript RPG)
« Reply #8 on: July 26, 2011, 12:46:24 PM »
Quote
It's nice to have a live workspace instead of having to release constant beta updates. ;D
indeed.
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Silverwind


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Re: Legendary Sword (JavaScript RPG)
« Reply #9 on: July 26, 2011, 05:39:02 PM »
Quote
why does it tell yo the results of a search you haven't made?
So at the moment the game is in the pre production concept phase; all I have is a very early idea of what I want the game to look like. Wikipedia have an extremely interesting article on the stages of game development: http://en.wikipedia.org/wiki/Video_game_development#Development_process

I particularly love the example they give of placeholder art. :D
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Gan


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Re: Legendary Sword (JavaScript RPG)
« Reply #10 on: July 26, 2011, 06:05:09 PM »
It's so realistic!!!!

Bahahaha! This is even better than what I can draw.

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Re: Legendary Sword (JavaScript RPG)
« Reply #11 on: July 26, 2011, 06:40:50 PM »
What is that exactly?
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Re: Legendary Sword (JavaScript RPG)
« Reply #12 on: July 26, 2011, 07:07:12 PM »
Quote
http://en.wikipedia.org/wiki/Video_game_development#Development_process

I particularly love the example they give of placeholder art. :D
It's the awesome placement art!

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Re: Legendary Sword (JavaScript RPG)
« Reply #13 on: July 27, 2011, 02:33:08 PM »
Woah, it has music!
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Silverwind


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Re: Legendary Sword (JavaScript RPG)
« Reply #14 on: July 27, 2011, 04:45:38 PM »
Aye, but it only works in FireFox, Opera and Camino at the mo. Unnecessarily un-straightforward object tag...
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