Just a side note, when the game screen is larger than the browser window, hitting up/down causes the window to scroll as well as moving the player. Â I think there is a way to prevent this from happening.
Yeah, I considered loading the game in a frame tag, but I'm not overly bothered by it. Most monitors can easily view a 572px div without scrolling, and I'll probably add custom key mapping anyways.
Silverwind your tiles look awesome as always!
Thank ye! It'll take ages to make as many objects and terrains as I had for the old set, but they certainly make a pleasant looking game world.
FYI that window that pops up when you look at the sign causes the game to lose focus. You might want to program your own message windows. Besides, they would look way cooler in a custom frame at the bottom of the screen.
Yeah, that's just JavaScript's alert command at work. Custom dialogue boxes are on the checklist.
EDIT: you never told us you were learning Java! (or did you?)
I once read a 350 odd page book on Java, but I finished it more confused than before I had started. Java is poo. Legendary Sword is a concept written in JavaScript, and the interface elements are generated using HTML.