We're bringing iPhone development support to SilverCreator.
In fact the process will work such like:
(1) Create a new Sc game.
(2) Choose the iPhone screen size.
(3) Code your game and test normally.
(4) When building, choose the "Build to iPhone" selection.
(5) Sc takes a custom built template I've made in which it converts *Sc code to iPhone ready code and inserts it into the custom template source.
(6) Once the code is in the source, it invokes a few terminal commands that compiles it to the latest iPhone version.
If you have the iPhone SDK and Xcode installed.(7) Now you have the built app file.
This won't work on a pc as you must have the iPhone SDK and Xcode installed. We're currently looking into maybe allowing the game to open the iPhone Simulator via terminal commands and testing the app that way...
-Gan
*For example, by converting from Sc code to iPhone ready code it'd be like:
IF number = 10 THEN
END IF
//To
if (number == 10) {
}